-BEFORE YOU CONTINUE-
This game has a minor lag warning so please use the turbowarp link below:
https://turbowarp.org/917569119?fps=40
This game is an adaption of Tangled Tower, the game I entered to my school's coding competition last year. This year I wish to create a simple but interesting game, with unique mechanics.
So here is the game, Ski (ver. 1.1.2) my newest project.
Ski around in a procedurally generated and infinite level, with new textures and decorations. You can use w, a and d to move, and press S in the air to do a freestyle move. You lose if you hit a barrel and you heve less than five points, as a barrel takes away that many and there is currently no way to finish the game.
Travelling backwards through levels intentionally crashes the game, this is not a bug.
Most sounds from some random source I can't remember.
Everything else 100% by me.
How does the level generate?
Well, I am glad you asked. This specific game generates levels by creating a list of numbers, each one randomly one more or less than the previous, except for a few rules:
• After a flat piece of ground, it is more likely to generate a number that decreases the height of the terrain.
• After generating a block going down, the generator is prevented from making the next number go up, and vice versa, to prevent sharp peaks and valleys (the peaks use an old texture that can rarely be found by generating levels backwards).
• And finally, when a decoration is above, the script is forced to create flat ground.