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Instructions

Long time no see right? This will be one of my final Delta projects before my fan game Sonic Genesis Age 2 (SGA2) will finally start production back up. This project is an engine test with the 3 acts of Green Hill from Sonic 1 as 1 big playground) This engine is my version of a friends engine (@pullmehair) Controls: -Left/Right Arrow to Move -Up/Down Arrow to look in that direction -A,Z, Space to Jump -Down Arrow and Jump to Spindash -Hold Jump in Air to Dropdash If theres a problem you have with this project keep scrolling and read the rest, if any problem you have that isn't listed here, please tell me in the comments! About this engine/Goals (*In progress): -Most Genesis accuracy as possible -Fixing many major and minor bugs -More Optimized -Multiple Characters* -Online play* -Convenient Base for other Sonic projects -AI/2P (done but not in this project for optimization) -Objects and functionality* Known Bugs to be fixed: -Bottom right of some collision is strange -Launching of some ramps sends you in wrong direction -Haulting due to hitting collision too fast (S tubes)

Notes and Credits

Read Instructions please! If you have a low end computer or want better performance, please use this link: https://turbowarp.org/915351762 @mewtube47 for almost all the code in this project @pullmehair for the original engine Sega owns Sonic Team (Worse alternative for Hogwash2 when that comes out)

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