Long time no see right?
This will be one of my final Delta projects before my fan game Sonic Genesis Age 2 (SGA2) will finally start production back up.
This project is an engine test with the 3 acts of Green Hill from Sonic 1 as 1 big playground)
This engine is my version of a friends engine (
@pullmehair)
Controls:
-Left/Right Arrow to Move
-Up/Down Arrow to look in that direction
-A,Z, Space to Jump
-Down Arrow and Jump to Spindash
-Hold Jump in Air to Dropdash
If theres a problem you have with this project keep scrolling and read the rest, if any problem you have that isn't listed here, please tell me in the comments!
About this engine/Goals (*In progress):
-Most Genesis accuracy as possible
-Fixing many major and minor bugs
-More Optimized
-Multiple Characters*
-Online play*
-Convenient Base for other Sonic projects
-AI/2P (done but not in this project for optimization)
-Objects and functionality*
Known Bugs to be fixed:
-Bottom right of some collision is strange
-Launching of some ramps sends you in wrong direction
-Haulting due to hitting collision too fast (S tubes)
Read Instructions please!
If you have a low end computer or want better performance, please use this link:
https://turbowarp.org/915351762
@mewtube47 for almost all the code in this project
@pullmehair for the original engine
Sega owns Sonic Team
(Worse alternative for Hogwash2 when that comes out)