Switch to full stage
Loading Project
Loading project …

Instructions

DOUBLE TAP GREEN FLAG ------ Im always open to feedback! :D ------ If the combat seems buggy, try it on turbo warp! https://turbowarp.org/691958052 ------ CONTROLS F-Parry F Held-Block Q-Dodge M1-Normal attack R-Crit attack ------ TIMING Parry when the axe is about to hit you Parry when the boot is shaking Roll when the axe is about to hit you Roll when the boot is about to hit you If the axe has white lines around it that means its a feint

Notes and Credits

>Next update is gonna be a while reworking combat system to be even less buggy V3.0!!! ~Updates~ V2.3 CONTENT -Added win animation and sound -Updated death animation BALANCING AND CHANGES -Removed most ways for enforcer to move stack -All attacks now have a .17 second wind-up -Decreased boot shake frames 10 > 5 (-50%) -Feinting now comes down more before feinting -Changed enforcer parry visuals and removed .1 seconds of animation V2.2.2 CHANGES -Made all UI hide when you die (besides volume slider) -Made death sound louder BUG FIXES -Fixed Pain Cycle not taking hp -Fixed bug where enforcer axe would sometimes still have heavy attack GFX after death V2.2 CONTENT -Stone Edge has been been replaced with a new card Gilded Tip (Way less OP sorry Stone Edge mains) -Added two new common cards -Added one new rare card -Added one new ??? -Enforcer now has auto parry and auto block -New death animation and sound -Cleaned up card pool system BALANCING AND CHANGES -Medkit regen delay time 4 < 3 (-25%) -Medkit regen time .7 > .6 (per 1 health) (-14% ish) -Boot now has a transparent background -Boot is now bigger and darker if the enforcer is corrupted -Edited the music a bit BUG FIXES -Fixed volume slider not working before you picked cards -Fixed visual bug where heavy attacks would count as hitting you from much further than light attacks V2.1.2 BALANCING AND CHANGES -Corrupted Enforcer health reduced 300 > 200 (-33% ish) -Corrupted Enforcer kick posture damage 50 > 38 (-50%) -Corrupted Enforcer m1 posture damage 60 > 45 (-50%) BUG FIXES -Fixed volume slider not working for L2 combat theme V2.1 CONTENT -Corrupted Enforcer now plays L2 combat theme -Corrupted Enforcer now has a diffrent color weapon as well as costume and GFX -New corrupted background for corrupted Enforcer BALANCING AND CHANGES -Increased corrupted Enforcer chance by 5% -Made win/lose message clearer -Boot now charges faster .3 < .1 (200%+) -Boot now moves faster 60 < 90 (x per tick) (50%+) -Added a higher amount of GFX BUG FIXES -Fixed one way Enforcer getting stuck in parry frame (There are others though as of now im unsure of how they are happening) -Fixed white block just showing up when you die ------ Full Update Log: https://scratch.mit.edu/projects/892869243 ------ Tags #deepwoken #enforcer #roblox #game #games #boss #fight #all

TurboWarp is a Scratch mod that compiles projects to JavaScript to make them run really fast. Try it out by inputting a project ID or URL above or choosing a featured project below.