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PLEASE VIEW ON TURBOWARP USING THIS LINK:
https://turbowarp.org/607719604
(copy+paste into your browser's URL bar)
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Controls:
-WASD to move in the editor
-Q/E to rotate parts while dragging
-ENTER to toggle the editor
-hold SHIFT to multi-select parts
-hold SPACE to duplicate parts
-press the \ key to spawn an asteroid at your mouse (temporary)
Update log (listed newest to oldest):
Apr. 19, 2022: Added propper inertia calculations to ships
Added:
-Correct moment of inertia calculations.
Apr. 15, 2022: Added multi-ship functionality
Added:
-Press \ to spawn an asteroid at your mouse
-Capability of drawing more than 1 ship at a time
Apr. 14, 2022: Improved the physics of thrusters
Added:
-Improved thruster Physics (thrusters can now rotate ships)
-Asteroid Chunk Part
Apr. 12, 2022: Added functionality to shields
Added:
-Functional Shields
-Changed the brightness of decals
-Tweaked the appearance of the power bar
(2) Apr. 11, 2022: Added energy consumption to parts
Added:
-Parts such as thrusters and gyroscopes consume energy
-Generators make energy
-Batteries store energy
(1) Apr. 11, 2022: Added a part options bar that appears when a part is selected
Added:
-Changed Button for Editor/Flight switch to Enter
-Reworked how key detection is done
-Added options for decals and keybinding for the thrusters and gyroscopes
Apr. 10, 2022: Re-did everything to get flying to work (mostly)
Added:
-Battery Part
-Generator Part
-Circle Shield Part
-Cone Shield Part
-Multi-Part Select by holding SHIFT.
-Part Duplication by holding SPACE.
-Press = key to switch between flight and editor mode.
Dec. 29, 2021: Re-added more stuff.
Added:
-Corner Hull Part
-Part Duplication
-Part Rotation
Dec. 28, 2021: Fixed issue where you couldn't drag parts after you placed them.
Added:
-Fixed issue stated above
Dec. 25, 2021: Reworked everything, but you can't move / remove parts from your ship.
Added:
-New rendering system
-Ship center of mass indicator
-Ship based architecture, as opposed to part based
-Changed the aspect ratio on Turbowarp
-Changed how parts are displayed in the part list
Nov. 27, 2021: Small tweaks
Added:
-Thumbnail
-Improved part dragging and rotation
-Selection outline
Nov. 26, 2021: First early alpha released
Added:
-Small, Medium, and Large Thrusters
-Bridge
-Hull
-Part dragging, duplication, and rotation
-Movable and zoomable camera with padding
-15x15 build grid
-Decal, power, and damage features for ship parts (Not accessible in-game)
-Hideable sidebar
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PLEASE VIEW ON TURBOWARP USING THIS LINK:
https://turbowarp.org/607719604
(copy+paste into your browser's URL bar)
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IMPORTANT NOTICE:
I will not finish this game on Scratch. It will be made using a more powerful game engine, and I will provide the information to play it when it's ready. Scratch is too limiting for this kind of project. The release date is unknown as of yet. When I have a release date, it will be put here.
The following may be inaccurate as it was written before I decided to switch:
This is a VERY early version of a game I'm working on.
The general road map is as follows:
-You build and fly spaceships.
-The ships you build will be used to complete different missions that will give you money, reputation, and unlock new parts.
-You will be able to explore a variety if planetary systems, complete special story related missions, and uncover an intergalactic conspiracy.
When this game is ready for a full release, I will share it on my main account,
@CODER-J.
Your feedback would be very much appreciated!
A more detailed list of likely features is as follows:
-At least 2-3 hours of gameplay.
-A saving system.
-A ship editor with cut, copy, paste, and selection tools.
-An infinite build area (probably)
-A (top secret) story.
-Many different factions, parts, and part varieties.
-Multiple hand made star systems.
-A variety of different types of missions such as:
-Mining
-Combat
-Exploration
-Research
-Rescue
-Sabotage
-Probably more
-Power system with generators and batteries
Things up for debate are:
-Customizable weapons, drills, and thrusters.
-Weather going between star systems should be done with a device on your ship or at special stations.
(Please note that all of this is still to be determined)