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Hey y'all! Just wanted to make a small update to my Undertale engine. Hopefully you all enjoy it, though it's very minimal at best. Turbowarp is recommended: https://turbowarp.org/1074521438 Gamejolt Release (Not entire link:) games/Make-your-own-undertale-battle/929838 Outdated Build: https://scratch.mit.edu/projects/988912391/ (Original Base soul physics, green monster HP bar, and text engine made by Griffpatch) ------------------------------------------------------------------------- v1.21 (Code Cleanup Update & Gamejolt Release!) - Removed and renamed all unused variables (those must've been really confusing, I'm sorry about that) - Turned most "for all sprites" variables into "for this sprite only" variables to save space - Fixed the battle box transitions a bit more - Improved the Blue Soul hitbox - Monster names turn yellow in Fight and Act Commands when they are sparable now - Cleaner soul transition when Monster turn begins (it just disappears and goes into the box when it finishes transitioning) ------------------------------------------------------------------------- v1.2 (Platform & Box Transition Update!): - Added the platforms from Sans's fight (Green and Pink) - Added transitions to the battle box for a less janky-looking experience - Ported in the third version of my Undertale Text Engine, free for use here: https://scratch.mit.edu/projects/1052436180/

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