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Instructions

MAKE SURE TO READ DESCRIPTION! (Note: This is was a rushed release, so most stuff aren't avaliable yet and you'll encounter many bugs.) ________________________________ Welcome to Drag∞n Rush! An endless runner where you explore many locations as a Dragon! ________________________________ ⚔ [ CONTROLS ] ⚔ ● [WASD] or [Arrow Keys] to move left, right, up, and down, but you're always flying forwards! ● [Mouse] to shoot FIREBALLS! ________________________________ ⚔ [ STATS ] ⚔ All dragons have their unique rarity and stats, and their fire breaths also carries different characteristics. - - - - ( DRAGON STATS ) ● Speed - Determines how fast the dragon can fly arround; ● Friction/Acceleration - How smoothly is the dragon flying, it can drastically impact the Dragon's moving speed; ● Head turning - Determines the flexibility of the dragon's neck, if it can fully turn upwards and downards, or if it's limited to closer angles; - - - - ( FIRE BREATH ) ● Looks - Shape, Colour, Brightness, Opacity, and Size; ● Launching speed - The speed that the fireball goes after being launched (usually, larger ones are slower); ● Quantity - The number of these at once after being thrown; - And also how many can be launched one after another in shorter delay; ● Damage - The power of that fireball (usually, smaller ones do less damage). - - - - ( RARITIES ) Rarities have no real impact on the game yet. They will determine the method of unlockment of each dragon (which is already implemented in a secret dragon) and also the dragon's "looks". It won't make the dragon "stronger" or "better", it will only influentiate the Dragon's stat DISTRIBUTION (commons usually have more ballanced stats, while higher rarities get a bit gimmicky with stat distribution). ________________________________ ● This is a recreation of my previous project, "Dragoon Rush" (@umarissaz). Many stuff has been keeped, but there are no re-used assets (except the music), the code has been entirelly rewritten from scratch (...literally?) @jackalocked

Notes and Credits

[ CREDITS ] ● Inspiration from "Drag'n'Boom" (gameplay & artstyle), and "Brawl Stars" (art-style). All these games are avaliable on Playstore for free. ● Music composed in "BeepBox" (online 16-bit music maker), the music is reused from the previous project. ● Previous project shared on @umarissaz. https://scratch.mit.edu/projects/800346785 ________________________________ [ DEVLOG ] (started development in 23/03/2024) ◌ Patch 2 (22/09/2024) - Inverted background camera movement; ◌ Patch 1 (2491 blocks) - Fixed arrow keys; ● Beta (08/05/2024, 2483 blocks) - Beta release; ● Prototype (12/03/2023) - Prototype release "Dragoon Rush", shared on my previous account @umarissaz. ________________________________ #Games #All #Dragon #Dragoon #DragoonRush @jackalocked / @umarissaz

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