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Notes and Credits

2DRPG 0.1 - Followed Griffpatch's old platformer tutorial and mixed it with his newer one, used my RPG code and made a Game-Boy-like project, probably should continue. 2DRPG 0.2 - Added a Title screen with my custom tiles to make my own levels, programmed the end goal to finish a few levels, I will continue the project. Consuls.sb3: Alpha 0.3 - Added a background, gave Juniper a weapon with working projectiles, shared the project, and having thoughts of adding enemies. Should I continue this project? Consuls.sb3: Alpha 0.3.1 - Added enemies, made them able to get shot, still one level, added sounds, and messed with the Turbowarp Link - https://turbowarp.org/990372636?interpolate - and added interpolation, I shall continue Consuls.sb3: Alpha 0.3.1.1 - Made the enemies hurt you. Consuls.sb3: Alpha 0.4 - Implementing another level, removed the level select, fixed the RPG Mechanic, I shall continue. Consuls.sb3: Alpha 0.5 - Removed the RPG Mechanic, added the top-down scroll mechanic, and added controls to change keys, I'll probably add enemies later, if I can try. Consuls.sb3: Alpha 0.5.1 - Revamped the graphics of the characters, made the enemy able to shoot, added a heath script, redid the RPG(now top-down) mechanic, and made the Top-down enemy die from bullets and injure the player. Consuls.sb3: Alpha 0.5.2 - Revamped the controls and added a new crouch mechanic, made the bullets disappear in the platformer after entering a new scene, and added sprinting. Consuls.sb3: Beta 0.6 - Re-added the level selection, took a while due to bugs with the platformer.

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