Arrow keys to move
Z to jump
While jogging/, Down to roll
Down & Z while inactive to spindash
(Press Z again to charge)
Protip: The Perfect Spindash:
Charge a Spindash 6 times and release
After jumping, Q to open/close level editor
W to change segments
(Going back was not implemented yet)
Space to place
While holding A, Right or left to rotate it right or left
While holding S, up or down to make the segment bigger or smaller
E to open object menu
D to delete
While in delete mode, space to delete
Also there's a super annoying error if you go into a wall, the game stops, despite the project still running. This was reported on the original again, and again and A G A I N .
Click to hide UI, > to show UI.
`T to say something, C to open comment menu
Press 0 to leave comment menu
For widescreen, interpolation, infinite segments and full screen, Go to
https://turbowarp.org/988256167/fullscreen?size=640x360&clones=Infinity&offscreen&limitless&interpolate
Number key access:
1 to pause
2 to clear level
\ to get a fun fact
Planned Features:
More tiles
Monitors
Enemies
Vector springs (Added)
Vector rings (Added)
Vector Sonic (Added)
More pause options
More decorations
Boosters
Turbo mode detector
Lava
Spikes
Settings
(all of this is definitely gonna make EVERYTHING a question mark)
mBlock Port
------------------------
Unused Features:
GoDirect movement
Emojis
Lost Bits book (for TetraBitGaming on YouTube)
Actually falling platforms
----------------------------
We will add these soon.
This is the final version of SLME's 1.x series.
Next version will be 2.0.