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Instructions

Arrow keys to move Z to jump While jogging/, Down to roll Down & Z while inactive to spindash (Press Z again to charge) Protip: The Perfect Spindash: Charge a Spindash 6 times and release After jumping, Q to open/close level editor W to change segments (Going back was not implemented yet) Space to place While holding A, Right or left to rotate it right or left While holding S, up or down to make the segment bigger or smaller E to open object menu D to delete While in delete mode, space to delete Also there's a super annoying error if you go into a wall, the game stops, despite the project still running. This was reported on the original again, and again and A G A I N . Click to hide UI, > to show UI. `T to say something, C to open comment menu Press 0 to leave comment menu For widescreen, interpolation, infinite segments and full screen, Go to https://turbowarp.org/988256167/fullscreen?size=640x360&clones=Infinity&offscreen&limitless&interpolate Number key access: 1 to pause 2 to clear level \ to get a fun fact

Notes and Credits

Planned Features: More tiles Monitors Enemies Vector springs (Added) Vector rings (Added) Vector Sonic (Added) More pause options More decorations Boosters Turbo mode detector Lava Spikes Settings (all of this is definitely gonna make EVERYTHING a question mark) mBlock Port ------------------------ Unused Features: GoDirect movement Emojis Lost Bits book (for TetraBitGaming on YouTube) Actually falling platforms ---------------------------- We will add these soon. This is the final version of SLME's 1.x series. Next version will be 2.0.

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