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Instructions

Hello! I have made a version of theluigiduck2's 2 Player Sans Fight. This version allows you to play as SwapFell Papyrus. I did tweak around the code a little bit so feel free to comment any bugs you may find. As always, make sure to have some differences from this project in your remixes. Papyrus (Phase 1): Smoke Mechanic | The bar at the top right of the screen will slowly increase as time goes on. If it gets past a certain point, you will begin taking damage as the bar fills. You can reduce the bar by holding "M", but this will slow your movement by a ton. (Can be turned off.) Z - Bone X - Orange Bone C - Blue Bone B - Extending Bone N - Blue Extending Bone M - Orange Extending Bone WASD - Blue Magic E - Red Soul Q - Box Bones F - Cramped Bones G - Bone Jumps R - Combo Jumps T - Timing Jumps Y - Colored Bones U - Sharp Bone I - Blue Sharp Bone O - Orange Sharp Bone J - Smoke Screen K - Spinning Bone Gap L - Block The buttons in the top right control the bone height. Click on one of the thirds of the slider to control the height of bones. Just beside the bone height buttons is a bone speed button, which allows you to modify the speed that the bones travel. Right below that is the "Pause Bones" button. The icon on the button indicates whether bones are going to travel or not. Clicking it will turn it off and on. Only works for some bone attacks. To the side of the bone speed button is the Collision button. This enables/disables collision of Extending Bones with one another. Aim two toward each other for this to activate. Below that is the Rapid Fire button. This allows Papyrus to use some attacks without having the let go of the button. If the animation is playing, it is active. Below that is the "Passive Attacks" button. This may enable some attacks that spawn passively when activated. To the right of that is the "Smoke Mechanic" button. This enables and disables the previously explained mechanic incase you don't want to play with it. The buttons in the bottom right controls the direction your attacks will fire in. "Custom" uses a custom aim point that will follow your cursor as long as click is held down. The buttons in the top left of the screen control your bonewall power. You can click on them. More powerful wall throws are taller, but also slower. The buttons with the SOULs on them allow direct control of blue magic. They allow Papyrus to change the gravity (or lack thereof) of the SOUL without throwing them or raising traps. Click on them to select them. The little square and rectangle buttons below the bonewall buttons allow you to toggle the size of the box between small, medium, and large. Click on them to select which one you want, but keep in mind that you can't throw the soul while the box is large or small. If for whatever reason you are having trouble with too many clones or have bone speed set to zero, you can click the "clear all clones" button to delete all on-screen attacks. As Papyrus blocks, he will gradually become more and more tired. This will allow him to go into... Papyrus (Phase 2) All previous attacks, plus... WASD - Fast Blue Magic 7 - Sharp Bone Rush 8 - Sharp Bone Barrage 9 - Blue Bone Barrage 0 - Orange Bone Barrage Human Arrow Keys - Move Around Spacebar - Attack Papyrus [He can't keep dodging forever.] H - Use item M - Lower smoke level. Debug codes (press P to input, see inside the stage for what exactly they do): phase choked up final impatience info crossmas holloween mr beaster underversary entirely ordinary and unremarkable

Notes and Credits

Introducing... SWAPFELL PAPYRUS! This remix has... - New dialog. - Buffed attacks. - NEW ATTACKS! - NEW MECHANIC! - New cutscenes. - Altered UI. - New sprites. - New music. - NEW FINAL ATTACK! - Phases. ------------------------------------------------------------------------ |Change Log| 3/25/24: - Patched an issue with the item and fight button movement. (Will make some more Phase 2 Attacks sometime soon.)

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