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Instructions

~ Update Log is Below ~ Comprehensive UI overhaul and icon/color scheme rework, the engine is a lot more nicer looking imo yes i know i havent added bfc yet ;-; use tyrbowarp for now Update T3 v0.0.1 (BSP is fully functional, no bugs): ~ New UI and Vectors Icons, New Logo ~ Rendering Moved to BSP (Less Global Lists/Variables) ~ Several improvements to the BSP visualizer ~ Visualizer now tracks all three points instead of two Bug Fixes: ~ Fixed visualizer referencing the wrong test point on the polygon ~ Fixed split primitives receiving an empty vertex pointer to a point along its plane ~ Fixed linked list ending traversal too early when splitting a polygon near the upper bound ~ Fixed disappearing polygons during BSP generation ~ Made highlited primitive shown separate from the pivot and the checked primitive ~ Fixed various issues with coplanar points and splitting ~ Fixed current dot product being overwritten during the splitting test process Optimizations: ~ Faster check for node type in BSP generation ~ Faster splitting algorithm

Notes and Credits

i have a few things to work on before i can really start the coding for the engine, especially getting a proper rendering structure and data handling to allow for dynamic bsp next update press v for a more clear view ATTRIBUTIONS: Icon King1: https://freeicons.io/it-and-company-icons/it-data-icon-icon Charlie: https://freeicons.io/search/icons?q=leaf Sorasak Pinwiset: https://freeicons.io/types-of-science-icon-set-3/optical-physics-glass-light-prism-reflection-icon-513282 Google: Tag Icon, Settings Icon CREDITS: @JEFFDABOIB @Chrome_Cat MUSIC/SFX: Floating Trees - C418

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