~ Update Log is Below ~
Comprehensive UI overhaul and icon/color scheme rework, the engine is a lot more nicer looking imo
yes i know i havent added bfc yet ;-; use tyrbowarp for now
Update T3 v0.0.1 (BSP is fully functional, no bugs):
~ New UI and Vectors Icons, New Logo
~ Rendering Moved to BSP (Less Global Lists/Variables)
~ Several improvements to the BSP visualizer
~ Visualizer now tracks all three points instead of two
Bug Fixes:
~ Fixed visualizer referencing the wrong test point on the polygon
~ Fixed split primitives receiving an empty vertex pointer to a point along its plane
~ Fixed linked list ending traversal too early when splitting a polygon near the upper bound
~ Fixed disappearing polygons during BSP generation
~ Made highlited primitive shown separate from the pivot and the checked primitive
~ Fixed various issues with coplanar points and splitting
~ Fixed current dot product being overwritten during the splitting test process
Optimizations:
~ Faster check for node type in BSP generation
~ Faster splitting algorithm