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Instructions

Turbowarp: experiments.turbowarp.org/pointerlock/951388945/ Github clone V29w1a (Might be out of date and sometimes slower): urlocalcreator.github.io/Dark-Descent-RT3D-Early-Build Controls- Press P and click bindings to see controls

Notes and Credits

Update! - Everything here is being migrated to RV2 Engine https://scratch.mit.edu/projects/1045580524/ Weekly Devlog: (Goal) 4/1/2024 - Make chunks faster and reduce stuttering 3/25/2024 - Refined refractions and made transparency more realistic 3/18/2024 - Fixed texturing and added better materials 3/11/2024 - Magic happened and i forgot how i got here. Pretty much just refined chunk loading and stuff Anyone can use the code for the algorithm i use, as long as you give credit and share it with me, i like seeing what others make, and so do others! System Requirements- 4GB of ram or more (Will crash after a few minutes) 2Ghz CPU or higher Yes, the thumbnail was rendered in scratch/turbowarp This uses my RT3D engine which is similar to SRTL, but so much more adaptive and faster. The chunking system is a 16x16x16 chunk system allowing for infinite build volume in the world. Developers and Credits: I would like to thank everyone who helped me work on this project, it would be much more difficult without you. Reporting bugs will get you into the testers credits. Everything else- @urlocalcreator Testers- @urlocalcreator @palindromos @DeckyBean Audio- Mojang - Minecraft Tags- #Build #Noise #Perlin #World #Sandbox #Minecraft #3D #Raytrace #Raycast #Shader #Fragment #Game #Light #Survival #RT3D #DDA #Realtime #PRNG #Blinn #Phong

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