| Five Nights at Red's: REMASTERED |
| STORY |
One day, young Richard Brighton has decided to
apply for the Night Guard job at the famous Red's
Pizza establishment. You'd think this is just the
beginning of a thrilling career, right? WRONG. Each night, the animatronics go rogue and aren't willing to let you stay. However, you've still got lots of special tools to your disposal, so this should be pretty easy,
right?
| DESCRIPTION |
★ Welcome to Five Nights at Red's: REMASTERED!
★ A remaster of the original Five Nights at Red's.
★ This is just the beginning of a series of remasters for
Five Nights at Red's games. Five Nights at Red's:
Sister Location will be in development soon after all the
games (from FNaR1 - FNaR4) have been remastered.
| TIPS TO SURVIVE |
| 1. LIGHTS |
★ In case you didn't know, the white button on your office's wall is the Light button. Only press it if necessary (for example, if you think an animatronic is at your door).
| 2. DOORS |
★ Just like the Light button, you have another button on the wall of your office, but this time, it's red. Only press that button if you see an animatronic at your door, or if Yellow is running to your door.
| 3. CAMERAS |
★ The OTHER white button (on the bottom right of your screen) is for turning on the cameras. These cameras are VERY useful (and accurate), and are "strategically" placed around the pizzeria. You can also see if any animatronic characters have moved.
| 4. POWER USAGE |
★ Yes, just like almost any FNaF game, this game has a power system. If you run out of power, you're in bad luck.
| 5. ANIMATRONICS |
- Red
★ He always laughs after he moves. He'll appear at your door once he's at your office. If you see him at your door, close the door. But if your power runs out, you're doomed.
- Green
★ Same mechanic as Red, but she won't appear at your door once your power goes down.
- Yellow
★ He'll randomly start to peak out of his Pirate Cove, and he might even leave the cove. If you hear running in-game, CLOSE THE DOOR AS FAST AS YOU CAN. If you managed to close the door fast enough, you're lucky enough to not die, but Yellow also drains 5% power.
- Orange
★ He's usually in Cam 1D. If you see that he's moved in Cam 1D, shock him before he gets to your office. However, shocking him wastes power, so only use the shock when absolutely necessary.
- Endo-1 [Night 6]
★ He'll randomly move around the building. If you do hear him moving, use your Animatronic Movement panel. If he gets to your door, quickly move him, because your door can't stop him.
| CREDITS |
[INSPIRATIONS]:
★ Scott Cawthon / Five Nights at Freddy's - Inspiration
for the entire FNaR game series.
★
@ChuckParker1126 / "Emma's: Party Palace!" -
Inspiration for the Tutorial sequence on Night 1.
[SFX]:
★ ttsMP3 - Text-to-speech website used to make
phonecalls, voicelines, and more.
★ Pixabay - Many sound effects.
★ Youtube / SoundEffectsFactory - Ambience sound
#1.
★ Scott Cawthon / Five Nights at Freddy's - Ambience
sound
#2.
★ voicechanger.io - Voice effects.
[MUSIC]:
★
@TheMCPro259 / Seven Nights at Stanley's - Title
Screen music.
★ HOME / Resonance - Night 2 Minigame Music
★ FNAF Security Breach - VHS Room Music
[EFFECTS]:
★ Bonkyti on Scratch - VHS Effect
| NOTES |
★ 1. The Custom Night feature is in beta.
★ 2. The Extras feature isn't there yet, but I'll code it soon. :D
★ 3. Please tell me about any bugs in the comments!