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Instructions

(this is from @CaptainFlufBall .) Thank you for supporting me in the creation of this project! This will be my last big Geometry Dash release, but I hope to continue making games for you all! I would highly recommend the use of turbowarp to run this project. If you see grey question marks, try reloading the page to get rid of them. Playing Levels - Click, W, Up Arrow, or SPACE to jump - Left Arrow or A to move left in platformer mode - Right Arrow or D to move right in platformer mode - X to place checkpoints in practice mode - C to delete checkpoints in practice mode - P to open the pause menu In Editor - WASD to move Camera - R to Rotate objects - X to delete selected objects - C to copy/paste selected objects - Arrow keys to move selected objects To save a level, remix this project and press the save now button in the project editor. If you want to bring a level from turbowarp into scratch, save the level code (you can do this in the pause screen), and load it into scratch. To use triggers, use the wire tool to connect a detection box (the light green trigger) to another trigger.

Notes and Credits

I found a bug in Bruh where u have to do something really tight between the spike and the ball portal. remember to have hitboxes on to do it. I'm keeping it tho 1st @MosyMerlin 2nd @dodgeball_land 3rd @geometrydash-creator you don't have to join u can do to captainflufball's geometry dash revamped editor

TurboWarp is a Scratch mod that compiles projects to JavaScript to make them run really fast. Try it out by inputting a project ID or URL above or choosing a featured project below.