Turbo mode breaks the project because of how its done, don't enable please.
Please change stuff if you're remixing
ty
!!!!EPILEPSY WARNING!!!!
* kid, proceed with your own caution, this contains flashing lights that can't be turned off because this is a cancelled project.
!DOUBLE CLICK THE FLAG!
Read the Questions part (Pre-end of instructions) to understand why phase 3 isn't here.
This'll only get bug fixes. NOTHING ELSE.
Please, watch with Turbowarp with the following settings, it'll be ALOT better.
https://turbowarp.org/854611667?clones=Infinity&offscreen&interpolation
PHASE SHORTCUTS:
0 - Skip intro
1 - Phase 2
* don't enable turbomode, trust me.
V1:
https://scratch.mit.edu/projects/598978180/
big upgrade to V1 to be honest
------------ QUESTIONS --------------
Q: Where are the Tridents/ Why are the Tridents just an uncoded sprite?
A: I never remembered to add them. I didn't wanna delay this longer anyways.
Q: Where's Phase 3?
A: I didn't want to work on this anymore. I also asked the forums if the Phase3 torso sprite would get this project in the 'Not For Everyone' (NFE) Status. I was told 'likely not, the most the ST tolerates is a papercut at best, try modifying the cut abit.' I asked if modifying how large it is by 1 pixel would be enough (Removing a pixel below each one), but then I went into the realization that instead of just spending time to work on Phase 3, I should stop working on this. Therefore, I left an edit on the post and reply.
Q: What took so long on this short animation?
A: Fixing bugs, correcting things, editing the sprite, creating a freaking bone/fire/zone engine with bare bones of reference, setting up the rhythm (which is pretty bad honestly), timing stuff, etc.
---END---
Hope that satisfied your curiousity.
{If you're credited and want me to delete the project or remove your thing just comment and wait till I get back, either coding or offline but I'll react as quick as I can.}
--- * credits.
* major.
Credits to Sansiago for the tutorial on how to animate with cos! Anything that uses cos is credits to them.
BLASTER ENGINE BY DABESTMARIOPLAYER!!
UNDERTALE Assets used (Toby Fox & Temmie Chang):
Sprites:
Spear (Temmie Chang)
Fire (Temmie Chang)
Gunshot / 'SaveStar' (Temmie Chang)
Trident (Temmie Chang, lingers in the code)
Monster DMG Counter (Traced by LucasBr00, original by Temmie Chang)
SFX:
UNDERTALE: Save Sound / SFX by Toby Fox;
Sans' Original Speech Sound by Toby Fox (Semi-Heavily altered)
OTHER (Engines, Tutorial, help)
Helping to fix the focus affect: mr_noobie
Sans sprites by FDY
PhantomPap traced by me
Some expression edits by me
FDY DUST(Main/Originally) traced by ???
Trace of bonezone by Jeffynick
Text engine & Bones traced by loganvcairns
RED MEGALOVANIA created by kartrina130
REALITY CHECK THROUGH THE SKULL by DM DOKURO (Part of it is used for the Papyrus part.)
UNDERTALE by Toby Fox & Temmie Chang (Sounds included and original bone sprites by Temmie Chang)
Fire trace by ???
Assistance: forumhelperman (Helping me realize glaring issues with the Bone code)
* ultra big
@SupercoolDemo (don't ask why you're here you're just cool, also I forgot to do a @ after sharing the project lol im unsmart)
Turbowarp for existing because you can and perhaps SHOULD use it for a multitude of reasons.
Helps preformance and stuff.
------ * notes.
i am reanimating my oldest animation, snacks which had orange bones for some reason except me being in the UT community for more than 3 years(im serious), which is such a basic mistake like fr also the blasters were animated badly in that project(since I coded them). That's why I use DaBestMarioPlayer's now.
Note about the one above: I cancelled that
phase 3 doesnt exist because of reasons such as not wanting the project to get an NFE review status or possible takedown as I spent too much effort on that singular visual attack engine for it to go to waste.