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Turbo mode breaks the project because of how its done, don't enable please. Please change stuff if you're remixing ty !!!!EPILEPSY WARNING!!!! * kid, proceed with your own caution, this contains flashing lights that can't be turned off because this is a cancelled project. !DOUBLE CLICK THE FLAG! Read the Questions part (Pre-end of instructions) to understand why phase 3 isn't here. This'll only get bug fixes. NOTHING ELSE. Please, watch with Turbowarp with the following settings, it'll be ALOT better. https://turbowarp.org/854611667?clones=Infinity&offscreen&interpolation PHASE SHORTCUTS: 0 - Skip intro 1 - Phase 2 * don't enable turbomode, trust me. V1: https://scratch.mit.edu/projects/598978180/ big upgrade to V1 to be honest ------------ QUESTIONS -------------- Q: Where are the Tridents/ Why are the Tridents just an uncoded sprite? A: I never remembered to add them. I didn't wanna delay this longer anyways. Q: Where's Phase 3? A: I didn't want to work on this anymore. I also asked the forums if the Phase3 torso sprite would get this project in the 'Not For Everyone' (NFE) Status. I was told 'likely not, the most the ST tolerates is a papercut at best, try modifying the cut abit.' I asked if modifying how large it is by 1 pixel would be enough (Removing a pixel below each one), but then I went into the realization that instead of just spending time to work on Phase 3, I should stop working on this. Therefore, I left an edit on the post and reply. Q: What took so long on this short animation? A: Fixing bugs, correcting things, editing the sprite, creating a freaking bone/fire/zone engine with bare bones of reference, setting up the rhythm (which is pretty bad honestly), timing stuff, etc. ---END--- Hope that satisfied your curiousity.

Notes and Credits

{If you're credited and want me to delete the project or remove your thing just comment and wait till I get back, either coding or offline but I'll react as quick as I can.} --- * credits. * major. Credits to Sansiago for the tutorial on how to animate with cos! Anything that uses cos is credits to them. BLASTER ENGINE BY DABESTMARIOPLAYER!! UNDERTALE Assets used (Toby Fox & Temmie Chang): Sprites: Spear (Temmie Chang) Fire (Temmie Chang) Gunshot / 'SaveStar' (Temmie Chang) Trident (Temmie Chang, lingers in the code) Monster DMG Counter (Traced by LucasBr00, original by Temmie Chang) SFX: UNDERTALE: Save Sound / SFX by Toby Fox; Sans' Original Speech Sound by Toby Fox (Semi-Heavily altered) OTHER (Engines, Tutorial, help) Helping to fix the focus affect: mr_noobie Sans sprites by FDY PhantomPap traced by me Some expression edits by me FDY DUST(Main/Originally) traced by ??? Trace of bonezone by Jeffynick Text engine & Bones traced by loganvcairns RED MEGALOVANIA created by kartrina130 REALITY CHECK THROUGH THE SKULL by DM DOKURO (Part of it is used for the Papyrus part.) UNDERTALE by Toby Fox & Temmie Chang (Sounds included and original bone sprites by Temmie Chang) Fire trace by ??? Assistance: forumhelperman (Helping me realize glaring issues with the Bone code) * ultra big @SupercoolDemo (don't ask why you're here you're just cool, also I forgot to do a @ after sharing the project lol im unsmart) Turbowarp for existing because you can and perhaps SHOULD use it for a multitude of reasons. Helps preformance and stuff. ------ * notes. i am reanimating my oldest animation, snacks which had orange bones for some reason except me being in the UT community for more than 3 years(im serious), which is such a basic mistake like fr also the blasters were animated badly in that project(since I coded them). That's why I use DaBestMarioPlayer's now. Note about the one above: I cancelled that phase 3 doesnt exist because of reasons such as not wanting the project to get an NFE review status or possible takedown as I spent too much effort on that singular visual attack engine for it to go to waste.

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