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Instructions

skyistumbling - terrain system xXName77Xx - Insertion sort w/ lookahead Chrome_Cat - Triangle z clipping alltrue - Ray/Box intersection WASD X SPACE ]\

Notes and Credits

Final Tachyon 2 Update well this engine was the closest to making it out of alpha, Tachyon 2 Advanced is in work Structure: Made list naming more consistent Fixed: A small part of the terrain was screwed up at the edges Fixed: issue where the terrain system would cause lighting issues with baked points and shadow volume points Fixed: Points sticking to the edges with auto-terrain and fog Fixed: Lines appearing behind z plane Added: Raycasts Added: Exclusion (S2 idea) Added: Hit logging (S2 idea too) Optimized: Heavily optimized collisions in general Optimized: Terrain noise

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