skyistumbling - terrain system
xXName77Xx - Insertion sort w/ lookahead
Chrome_Cat - Triangle z clipping
alltrue - Ray/Box intersection
WASD X SPACE ]\
Final Tachyon 2 Update
well this engine was the closest to making it out of alpha, Tachyon 2 Advanced is in work
Structure: Made list naming more consistent
Fixed: A small part of the terrain was screwed up at the edges
Fixed: issue where the terrain system would cause lighting issues with baked points and shadow volume points
Fixed: Points sticking to the edges with auto-terrain and fog
Fixed: Lines appearing behind z plane
Added: Raycasts
Added: Exclusion (S2 idea)
Added: Hit logging (S2 idea too)
Optimized: Heavily optimized collisions in general
Optimized: Terrain noise