An updated Verlet Integration ball and line physics engine!
Use this for more speed:
https://turbowarp.org/825442869?hqpen
Use arrow keys to move and press space to zoom out.
-Circle/circle collision
-Circle/line collision
-Circle/circle connections
-Circle/connection collisions
-Substep support
-Easy camera system (CamX, CamY, Zoom)
-Fully customizable color, radius and IDs per object
Ideas:
-Connection stretchiness
-Friction
-Elasticity
-Fix floating bug