Super FX II
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Nintendo's 3D processor, but better. I'm trying to recreate the 3D chip that Nintendo used in a lot of their games for the SNES, the Super FX chip. So far it has been upgraded to run very fast, with smooth objects and an even better 3D system in general. This will be updated on my own time.
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FEATURES:
Ability to Depth Sort Sprites
Easy to Use Custom Blocks
Ability to Render Any Size Textures
Better Graphics
Ability to Render OBJ Files
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NOTES:
Nintendo holds all rights to the SNES and the Super FX chip. I do not own any of these items, I am just recreating them. If you use this engine in any of your games, do not use the demo sprite! Delete it (and the thumbnail if you want) and only use the Super FX II sprite for your 3D objects. Do not delete the costumes named "BLANK" or "BIG". It is needed for the sprite rendering to work. The OBJ rendering does not apply normals, textures or colors automatically. You must make modifications if you want these in your render.
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CREDITS:
@howtomakeausername - Triangle z clipping.
https://scratch.mit.edu/projects/492093390@TheGreenFlash - Entity scaling algorithm.
https://scratch.mit.edu/studios/29223708/@Vadik1 - Plain or textured triangle filler.
https://scratch.mit.edu/projects/493965301/
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TAGS:
#3D#super#fx#nintendo#engine#trending#games#3D#super#fx#nintendo#engine#trending#games#3D#super#fx#nintendo#engine#trending#games#3D#super#fx#nintendo#engine#trending#games#3D#super#fx#nintendo#engine#trending#games
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