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Instructions

RBMK Sim V1.2 *TURBOWARP RECOMMENDED* turbowarp.org/795389096/?hqpen ----------- How to begin: Set control rods to a height you think is good (0-100), and then hit the Blue button which will activate the neutron sources and startup the reactor. DO NOT LET THE HEAT IN ANY PART OF THE REACTOR REACH OVER 5,200 Controls: -Crane: Arrow key to move crane around, space to lift or drop fuel -Specified selection: Click on any non-air block on the console screen to select -Side Buttons: CLEAR button to clear selected, each colored button selects the corresponding block on the console screen; AZ5 (A3-5) Button for emergency situations with the reactor ----------- Neutron Flux and Data: Each fuel gives off Neutron flux based on what fuel type you select, graphite in each fuel rod converts fast flux to slow flux, but some fast flux is produced still Neutron sources give off slow flux constantly, and are used for startup Hovering over any block (except for air) will give the heat amount, fast and slow flux amount, and other data about it if needed Keep in mind, each fuel rod has feed water going through it, so a meltdown could be a major disaster Another important thing, DO NOT USE AZ5 IF A CONTROL ROD HAS OVER 1270 HEAT -------- Control Rods: Red, or automatic control rods will auto set to what kind of graph pattern you select (I.E. Linear, Negative-Linear, Quadratic, Negative-Quadratic, Log, Square root and others) Yellow, or short control rods, are emergency control rods to control flux Green, or normal control rods, are just use to manually set the reactor output -------- Dangers: -If the heat of any tile in the reactor reaches over 5,200 degrees, the reactor will meltdown but be mostly contained -If the control rods are jammed in place from excessive heat, the reactor's energy will start to skyrocket and if it meltdowns, it will cause an explosion

Notes and Credits

*THIS PROJECT IS ALMOST FULLY FINISHED* There are a lot of bugs I still need to fix still, and please take note to the following: -Crane is not coded yet -All control rods do the same thing, since I am lazy Wikipedia for the diagram of ChNPP Reactor 4 diagram, which I made a block for scanning it and storing the data Hbm's Nuclear Tech mod for java edition Minecraft, which this entire concept is based on Changelog: -V1.0: Reactor, heat and flux effects, single meltdown type, control rod settings, and non-functional crane and AZ5 -V1.1: Background, and special effects for meltdowns -V1.2: New Fuel types, 3 types of meltdowns, achievements, store for fuels, and transition back to main reactor after meltdown -V1.3: Optimization (kinda)

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