**Please click the Green Flag twice**
This game requires TurboWarp to play. Please use the link below as it allows better performance:
https://turbowarp.org/775433209?clones=Infinity
Check out the widescreen edition on itch.io:
https://mariofan235.itch.io/super-mario-odyssey-seashine-island
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Welcome to SUPER MARIO ODYSSEY SEASHINE ISLAND! A 2D retro imagining of Super Mario Odyssey! During their summer travels, Mario & Cappy have found a mysterious, tranquil island filled with secrets and surprises. Can you find all 20 Power Moons and/or 50 Purple Coins?
CONTROLS
**Controls can be customized in the game. There is a lot so please bear with me...**
Basic Controls (based on default settings)
-Left/Right Arrow Keys to move. Mario accelerates automatically
-X to Jump
-Z to throw Cappy or carry items
-Down key to duck
-C to un-capture objects
-Up arrow to look up/throw items upward
-P to access the Pause Menu
Advanced Moves
-Jump three times in a row to perform a Triple Jump
-Press down in midair to Ground Pound; jump on impact to perform a Ground Pound Jump
-Press Z during a Ground Pound to Dive
-Press Z while crouching to perform a Roll
-Press the jump key and down key while rolling to perform a Long Jump
-Press the jump key while crouching in place to perform a Backflip
-Jump while turning directions on the ground to Sideflip
-Press left/right near a wall while midair to wall slide; press X to wall jump
-Press the arrow key toward the direction of a pipe to enter it
-Underwater: X to swim
Cap Move Combos
-Cap Hold - Hold Z
-Cap Jump/Vault - Run into Cappy or Jump on Cappy
-Catch Jump - Jump after cap returns
-Dive Jump - Throw Cap + Dive
Capture Controls (spoilers)
-Goomba: Use X to jump
-Blue Koopa: Crouch while running to shell dash
-Cheep Cheep: Use arrow keys to swim
-Waddlewing: Hold X to glide; press Z for an air boost
This game has a high skill difficulty compared to most other platformers, so please make sure to keep that in mind.
GAMEPLAY
-Like Mario Odyssey, this is an open world/non-linear platformer. The level is split into 3 sections (hint: one is accessed by pipe). The goal is to explore and collect as many Power Moons as possible
-As said before, Power Moons were designed with specific skills levels and challenges. All 20 Power Moons are possible to collect
-You lose 50 coins when losing all your health as a penalty
CREDITS (also in-game)
-Main platforming engine created by myself, an updated version from 2D Adventure
-Mario Fan Games Galaxy and The Spriters Resource for most of the Sprites and Tilesets
-Custom logo by
@Homebrewer and his original de-make concept
-Level maps created through Tiled
-Music remixes created by Tater-Tot Tunes, branflakes, and other related cover artists
-Music and sound effects from The Sound Resource, Super Mario Maker 2, and YouTube
-Off-screen costume and background system by
@ToadfanSchool and
@BenjaminWins11
-
@Nightcat28 for holding the Mario contest and his awesome content; keep up the great work!
-Various other Mario Odyssey fan-games
-Nintendo for ownership of the Mario franchise
And, of course, you for playing! Ever since Mario Odyssey was revealed I can only imagine how its mechanics can be implemented in 2D, and I believe I finally achieved my dream! Thank you so much for all the feedback and support. I tried my best to make this game as fun as possible to play, so let me know if you have any more ideas!
VERSION HISTORY
1.0 - Released!
1.1 - Bug fixes
-1.1.1 - Added a congrats message when all the moons are collected
#games #supermario #supermarioodyssey #marioodyssey #seashineisland