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Instructions

I would have posted this on my alt (@IndyMineRemixes) but Scratch refused to save it for whatever reason when I uploaded it. Anyways, this is the last update I'm releasing before the 2.0 version, and honestly, things are coming together really well, as you can see. I did finish an early version of an object unloading/reloading function, but it is not present here because it is very buggy and frequently drops framerate to 2fps. CONTROLS: Z - Jump Arrow Keys - Move Down & Z (while not moving) - Spindash Down (While moving) - Roll Hold Z (After Jump) - Dropdash Enter - Pause the game OR confirm selection

Notes and Credits

If you think the project is ""broken"" then run it on turbowarp. I'm tired of having to respond to hundreds of comments with the same response. Here's the link if you don't know how turbowarp works: https://turbowarp.org/753330407/ https://mirror.turbowarp.xyz/#753330407 If your computer has a hard time running this project, don't worry! It is likely due to the amount of objects in the level, and it will be fixed in the final update through the addition of an object loading function. Also if anyone wants to give a name for this level I'm open to suggestions, because I don't know if I can figure out a good one. (For those wondering, the level itself was made using photoshop) The empty shallow pits throughout the level will have spikes once I make those an object. There will also be more badniks in the final version. And yes, the signpost at the end does nothing other than spin around and lock the camera after you pass it. That will change once the 2.0 update releases. Also also, I'm gonna make it to where you can quickly change characters in the pause menu.

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