Space to toggle low detailed mode
WASD to move
Q to dash
[Z] Finger revolver (The player would shoot quick air piercing air bullets at the enemy, damaging them and ending with a explosive shot)
[X] Spiralling kick (The player would charge a plate of compressed air, launching it and exploding, dealing damage to the opponent)
[C] Afterimage assault (The player travels at lightspeed around the opponent while delivering hard punches and ending the attack sequence with a smash to the floor, creating a flaming shockwave)
[V] Coming soon!
[F] Body flicker (The player dashes forwards and punches the opponent so fast it produces a flaming shockwave)
Turbowarp:
https://turbowarp.org/745037637 (For better experience)
4/5 moves finished
Some costumes taken from TheBitmapArcade, as my drawing is terrible
Thought I would share it out for everyone to check out the progress of the project! (Project in progress, so things may be a bit messy as I may be working on the project at the time you are playing)
Fun fact that nobody asked for: Believe it or not, the [Z] move is made only in 1 sprite!