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Instructions

Space to toggle low detailed mode WASD to move Q to dash [Z] Finger revolver (The player would shoot quick air piercing air bullets at the enemy, damaging them and ending with a explosive shot) [X] Spiralling kick (The player would charge a plate of compressed air, launching it and exploding, dealing damage to the opponent) [C] Afterimage assault (The player travels at lightspeed around the opponent while delivering hard punches and ending the attack sequence with a smash to the floor, creating a flaming shockwave) [V] Coming soon! [F] Body flicker (The player dashes forwards and punches the opponent so fast it produces a flaming shockwave)

Notes and Credits

Turbowarp: https://turbowarp.org/745037637 (For better experience) 4/5 moves finished Some costumes taken from TheBitmapArcade, as my drawing is terrible Thought I would share it out for everyone to check out the progress of the project! (Project in progress, so things may be a bit messy as I may be working on the project at the time you are playing) Fun fact that nobody asked for: Believe it or not, the [Z] move is made only in 1 sprite!

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