Technical demo of the new 3D Prism Engine 2.0!
[Infinite levels. The maze is procedurally generated]
This project showcases:
Dynamic BSP tree based depth sorting (so fast!),
Local object transformations,
Ball physics and collision system
Support for triangle,quad, polygon and sprite primitives
Multiple object support
Fast vertex transformation pipeline
Shadow projection
Directional light
Turbowarp link:
https://turbowarp.org/714869495?fps=60&stuck&hqpen