GREEN TANK: Use WASD to move and press Q to shoot.
RED TANK: Use arrow keys to move and press M to shoot.
BLUE TANK: use mouse to aim and Left Mouse Button to shoot.
1 Player mode: use arrow keys to move and space or m to shoot
I recommend using full screen!
Thanks to
@maxers for making the map generator
Check out one of his projects using a similar generator:
https://scratch.mit.edu/projects/63903980/
Known Issue: Bullets getting stuck in walls, this only happens when the explosion from a tank blowing up covers a wall so the bullet can't see it and then when the wall gets uncovered the bullet gets trapped in the wall
This is TankTrouble Version 2.
For version 2 I started from "scratch", excuse the pun. I made this version because the old version was very glitchy. I completely rewrote the program and this Is the result. I hope you like it and if you do please love and favourite. Credit for the original idea and some graphics goes to the makers of tank trouble.
V2.43: The shrapnel bomb powerup will now work correctly in one player mode
V2.42: New AI difficulty: MLGBOSS
V2.41: Fixed various minor glitches
V2.40: Made Shrapnel bombs work properly
V2.39: Fixed Infinite Mine Glitch
V2.38: New tank control system, tanks should no longer be able to get stuck in walls! (The tanks may bounce around a little now though)
V2.37: Fixed 1 player scoring bug
V2.35: 1 player now uses arrow keys instead of WASD (not sure why I used WASD in the first place!)
V2.34: Remade laser powerup!
V2.32: Added awesome ending
V2.31: Added AI Difficulty level (planning on making it change more)
V2.30: Made tanks and power up spawner invisible while they move around randomly to find clear location at spawn
V2.29: AI now can now shoot itself
V2.28: fixed 1 player mode bug where attempting to shoot straight down would cause AI to continue to spin around forever.
V2.27: 1 player mode bug fixes
V2.26: Made 1 player more stable
V2.25: Added working single player
V2.24: Added More Fair Mouse controls
V2.23: Added maximum of 5 power up boxes spawned at any one time, am experimenting with spawn time.
V2.22: Added mines similar to those from V1
V2.21: Fixed glitch where the amount of player could change halfway through the game if you clicked in the right area.
V2.20: New power-up: Shrapnel Bomb, a shell which explodes if you hit the fire button a second time after firing it, will also detonate after a certain time.
V2.19: New power-up: laser, a bullet which shoots through walls
V2.18: Add Power Up Boxes
V2.17: fixed a glitch where space bar gave red an automatic fire of bullets (thanks to
@Mr_Maniacle for reporting that one)
V2.15: Improved blue tank control
V2.14: Fixed a bug where in 2 player mode it would think blue was playing
V2.13: 3 player mode released!
V2.12: Nicer looking score layout while in the game.
V2.11: Tank no longer collide.
V2.10: New better-looking tank costumes.
V2.9: Maze no longer has single dots of walls.
V2.8: Maze is now 6x6 and scaled up by a lot so it is easier to control your tank!
V2.7: Tanks have smoother collisions with walls and will be able to steer while touching them.
V2.6: You can now keep track of your score.
V2.5: Added delay before next round starts, stops people spamming so much.
V2.4: Bullets now lose from 0-10% of their velocity each time they bounce (removed at a later date)
V2.2: Have compacted some of the code to make it load quicker and run more smoothly.
V2.1: Have integrated the map generator from
@maxers.
V2: Project shared.
Please Love and Favourite!!!