Switch to full stage
Loading Project
Loading project …

Instructions

GREEN TANK: Use WASD to move and press Q to shoot. RED TANK: Use arrow keys to move and press M to shoot. BLUE TANK: use mouse to aim and Left Mouse Button to shoot. 1 Player mode: use arrow keys to move and space or m to shoot I recommend using full screen!

Notes and Credits

Thanks to @maxers for making the map generator Check out one of his projects using a similar generator: https://scratch.mit.edu/projects/63903980/ Known Issue: Bullets getting stuck in walls, this only happens when the explosion from a tank blowing up covers a wall so the bullet can't see it and then when the wall gets uncovered the bullet gets trapped in the wall This is TankTrouble Version 2. For version 2 I started from "scratch", excuse the pun. I made this version because the old version was very glitchy. I completely rewrote the program and this Is the result. I hope you like it and if you do please love and favourite. Credit for the original idea and some graphics goes to the makers of tank trouble. V2.43: The shrapnel bomb powerup will now work correctly in one player mode V2.42: New AI difficulty: MLGBOSS V2.41: Fixed various minor glitches V2.40: Made Shrapnel bombs work properly V2.39: Fixed Infinite Mine Glitch V2.38: New tank control system, tanks should no longer be able to get stuck in walls! (The tanks may bounce around a little now though) V2.37: Fixed 1 player scoring bug V2.35: 1 player now uses arrow keys instead of WASD (not sure why I used WASD in the first place!) V2.34: Remade laser powerup! V2.32: Added awesome ending V2.31: Added AI Difficulty level (planning on making it change more) V2.30: Made tanks and power up spawner invisible while they move around randomly to find clear location at spawn V2.29: AI now can now shoot itself V2.28: fixed 1 player mode bug where attempting to shoot straight down would cause AI to continue to spin around forever. V2.27: 1 player mode bug fixes V2.26: Made 1 player more stable V2.25: Added working single player V2.24: Added More Fair Mouse controls V2.23: Added maximum of 5 power up boxes spawned at any one time, am experimenting with spawn time. V2.22: Added mines similar to those from V1 V2.21: Fixed glitch where the amount of player could change halfway through the game if you clicked in the right area. V2.20: New power-up: Shrapnel Bomb, a shell which explodes if you hit the fire button a second time after firing it, will also detonate after a certain time. V2.19: New power-up: laser, a bullet which shoots through walls V2.18: Add Power Up Boxes V2.17: fixed a glitch where space bar gave red an automatic fire of bullets (thanks to @Mr_Maniacle for reporting that one) V2.15: Improved blue tank control V2.14: Fixed a bug where in 2 player mode it would think blue was playing V2.13: 3 player mode released! V2.12: Nicer looking score layout while in the game. V2.11: Tank no longer collide. V2.10: New better-looking tank costumes. V2.9: Maze no longer has single dots of walls. V2.8: Maze is now 6x6 and scaled up by a lot so it is easier to control your tank! V2.7: Tanks have smoother collisions with walls and will be able to steer while touching them. V2.6: You can now keep track of your score. V2.5: Added delay before next round starts, stops people spamming so much. V2.4: Bullets now lose from 0-10% of their velocity each time they bounce (removed at a later date) V2.2: Have compacted some of the code to make it load quicker and run more smoothly. V2.1: Have integrated the map generator from @maxers. V2: Project shared. Please Love and Favourite!!!

TurboWarp is a Scratch mod that compiles projects to JavaScript to make them run really fast. Try it out by inputting a project ID or URL above or choosing a featured project below.