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This is a game mechanic recreation of Inscryption by Daniel Mullins I assume that you already know how inscryption works. Might want to double click flag, I don't know why the first click is laggy. Will update over time. (hopefully) Mouse - Interact with cards W/S/A/D - Move camera Click on a sigil to learn more about it I also want it to be as modding-friendly as possible. Modding tutorial will be made if I do end up finishing this. Change log: v0.1 (22th Nov - 20th Dec) The skeleton of the whole game -Some sigils -Some starter cards -Enemy AI v0.2 (21th Dec) Attack Animations v0.3 (24th Dec) Scales -Some sigils v0.4 (29th Dec) Enemy will use a unique Deprivation card when you ran out of card to choose at the end of each turn Added dev console (Press L if you want to use it) -Added some cards and sigils v0.5 (4th Jan) massive small update (mantis edition) -Items -Effects -Sigil that inflict debuff -Mantis -Enemy AI got a new mechanic. The more cards you destroy in a single turn, the more cards the enemy will play on the next turn. There is a noticeable difficulty increase, might make it a challenge mode in the full release. Tidy up the code a bit more v0.6 (12th Feb) - Bone cards! Not implemented yet : - Soul cards* - Barrier* - Add more items - Add more Sigils and its interaction - Add more cards - Slay the spire style map generation >Map - Normal battle >Map - Sigil transfer >Map - Totem battle >Map - Add card >Map - Remove card >Map - Campfire HP / ATK >Map - Combine card >(All above first) - Boss 1 >(All above first) - Boss 2 >(All above first) - Boss 3 >(All above first) - Final boss "Please don't turn me into an oversimplified card"

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