This is a game mechanic recreation of Inscryption by Daniel Mullins
I assume that you already know how inscryption works.
Might want to double click flag, I don't know why the first click is laggy.
Will update over time. (hopefully)
Mouse - Interact with cards
W/S/A/D - Move camera
Click on a sigil to learn more about it
I also want it to be as modding-friendly as possible. Modding tutorial will be made if I do end up finishing this.
Change log:
v0.1 (22th Nov - 20th Dec)
The skeleton of the whole game
-Some sigils
-Some starter cards
-Enemy AI
v0.2 (21th Dec)
Attack Animations
v0.3 (24th Dec)
Scales
-Some sigils
v0.4 (29th Dec)
Enemy will use a unique Deprivation card when you ran out of card to choose at the end of each turn
Added dev console (Press L if you want to use it)
-Added some cards and sigils
v0.5 (4th Jan) massive small update (mantis edition)
-Items
-Effects
-Sigil that inflict debuff
-Mantis
-Enemy AI got a new mechanic. The more cards you destroy in a single turn, the more cards the enemy will play on the next turn. There is a noticeable difficulty increase, might make it a challenge mode in the full release.
Tidy up the code a bit more
v0.6 (12th Feb)
- Bone cards!
Not implemented yet :
- Soul cards*
- Barrier*
- Add more items
- Add more Sigils and its interaction
- Add more cards
- Slay the spire style map generation
>Map - Normal battle
>Map - Sigil transfer
>Map - Totem battle
>Map - Add card
>Map - Remove card
>Map - Campfire HP / ATK
>Map - Combine card
>(All above first) - Boss 1
>(All above first) - Boss 2
>(All above first) - Boss 3
>(All above first) - Final boss
"Please don't turn me into an oversimplified card"