Recommended units:
Wizard
Spy
Boxer
Thanks So much to
@Owen7777777 and
@noob-lolxd for the original projects! :)
if you enjoyed please like and favourite
A tower defence game.
all difficulty are possible.
mobile friendly, but it might be a little bit lag...
===============Friendly Units===============
Tier 1:
Swordsappel: the cheapest character. Also the weakest.
Knight: high defence. Gets a 50% shield against all damage when below half health.
Shieldsappel: high HP and defence.
Tier 2:
Archer: Long range attacker, moderate damage.
Assassin: Very high attack and speed. Low health
Halberdier: Moderate attack damage and HP. basically just a stronger version of a swordsappel.
Tier 3:
Bomber Man: Deals high splash damage.
Wizard: Moderate HP, very high Area of Effect attack damage.
Ninja: Throws shuriken, Uses katana when the enemy is near. high HP and damage in short range.
Roman: Much stronger Shieldsman. Very High HP. Also does Knockback, and is immune to it.
Tier 4:
Spy: Very High attack damage, deals poison effect damage. moderate health. he gains transparency the more health he loses.
Giant: very high HP, high attack damage. Quite useful tank unit, but very slow.
Boxer: High HP, Decent Damage in melee attack. For a special move it deals an extra strong punch that knocks back enemies and does extreme damage!
Tier 5:
Saxon: A powerful warrior, with a giant metal sword and shield that can do very high damage up close, with very high HP. Also summons knights.
Flamer: high HP, Very high attack damage.
Warlock: Moderate HP, very high splash damage in range, moderate fire damage in melee, very strong support unit. can hit multiple targets when the fireballs explode.
Tier 6:
Lightsaber Appel: Very High Speed and extremely high damage in long range (teleports) with a piercing lightsaber, high health. A deadly support unit, if used at the right times. (credit to
@noob-lolxd)
Diamond Shieldsman: The Highest HP and defence, does no damage, but when it dies, it summons a huge plasma blast wave that does 100 damage to the castle and all enemy units touching it, and sending them flying back a respectable distance!
Elven Lord: This is a mighty golden archer king who shoots poison arrows rapidly, which deal very high damage. Double damage to shieldsman. High HP.
Tier 7:
Magelord: The Strongest character, also the most expensive. An angry mage king that pounds the ground with his staff in medium range, doing area of effect damage. The strongest attacking power, and he also steals enemy life, healing 15 for every 85 points of damage he does. Also the highest health.
===============Enemy Units================
Swordsman: Weakest enemy unit, moderate attack damage.
Knight: Low damage, high health and defence.
Shieldsman: heavy health and defence.
Archer: Moderate long range damage, low health.
Assassin: Very high attack and speed, low health and defence.
Halberdier: Strong attack damage, moderate health.
Farmer: Strong Melee attack, deals knockback, high HP.
Bomber: Heavy area damage in moderate range; units hit by the bombs also take damage upon explosion.
Batter: Moderate HP Deals high knockback damage.
Ninja: strong melee attack, moderate ranged attack.
Roman: very high health, also knockbacks every 10 seconds. great tanking unit.
Giant: Quite strong short range attack power, very high health. a very good tank unit, but very slow.
Hammer: Very high attack damage, incredibly high health. the strongest normal enemy unit, is also giant size.
Bomber Boss: Appears on insane, the strongest ranged enemy unit. He shoots a large barrage of bombs in long range, and for a special move he shoots an extra big bomb dealing a huge amount of damage and knocking back your units!
MICRO MANAGER (BOSS): The strongest enemy unit. Appears on Impossible. Micro manager is the boss in Appel, so you have to defeat him. He has the strongest attacking power and HP in the game, and can knockback enemies if touching them directly.
=================SPELLS=================
Unit Spawner: Summons a random tier 1 unit every 10 - 15 seconds, while alive. it also works as a tank.
SPELLS:
Healing Spell: Heals your tower for 500 health, but not past max HP. the spell cannot be cast if the castle has more than 80% of it's health.
Warp Castle: Summons a magical snowstorm over the enemy castle, that lasts for 30 seconds. Whilst it is alive, any units summoned by the enemy have to pass under it and take very heavy damage from it every second.
Magic Fields: Summons a green blanket of magical poison which heals your castle for 100 health over time, and damages the enemy castle 100 health over time, destroys enemy units and heals all your units to full health.
Much better project:
https://scratch.mit.edu/projects/654860899/
@noob-lolxd for the original project STICK WAR and some ideas and effects and the music.
@legobouwer9 for the Character Appel
@Griffpatch for some of the mobs in the background and for the Spider Boss But NOT FOR APPEL,
@LEGOBOUWER9 INVENTED APPEL!!!
@Owen7777777 for this APPEL WAR
Some of the Music is from Ultima Underworld
Some of the Music is from Sid Meier's Civilization V
@lmucms28 for the idea of the firesword appel!
@mmsop = 100th LOVE!!!!!
@teddybear24689 = 100th FAVE!!!!
@KurzgesagtFan4567 = 500th LOVE!!!
Nerfed Spells because they were too op. also made the amount of time much higher that you have to wait for them.
Bosses are now immune to spell effects, Buffed Bomber boss.