wasd to move
mouse to look in direction
use game buffer to slow the simulation
current methods:
visibility volumes toggle( R )
distance cull(scalable) toggle( F )
distance tick buffer(scalable) toggle( T )
cull tick buffer. (gained with distance tick buffer)
Color Key:
red=rendered and simulated
orange=simulated not rendered
green=sleeping(not simulating or rendering)
purple=buffer rendered(not simulating but rendering)
yellow=buffer not rendered(not simulating or rendering)
blue=culled(simulated and not rendered)