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Instructions

wasd to move mouse to look in direction use game buffer to slow the simulation

Notes and Credits

current methods: visibility volumes toggle( R ) distance cull(scalable) toggle( F ) distance tick buffer(scalable) toggle( T ) cull tick buffer. (gained with distance tick buffer) Color Key: red=rendered and simulated orange=simulated not rendered green=sleeping(not simulating or rendering) purple=buffer rendered(not simulating but rendering) yellow=buffer not rendered(not simulating or rendering) blue=culled(simulated and not rendered)

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