Running slow? Game not starting? Try playing here:
https://turbowarp.org/#469914826
CONTROLS:
Make Mode -------------------------------------------------
WASD or arrow keys to move the camera
0-9 and - to select block, = to open block menu
+ to reset the toolbar.
Click to place blocks.
E to toggle eraser tool, click to erase items.
T to toggle move tool.
R to "shake" items and F to "rotate" items.
Change theme, timer, subarea, scrolling, and import/export by using the sidebar buttons.
ENTER/RETURN to change between make/test mode. The player will spawn at either your mouse pointer or at the spawnpoint, if one is present.
Play Mode ---------------------------------------------------
WASD or arrow keys to move
K or X to sprint/attack
P or C for special attack
L, Z, Up, or W to jump
O to change characters
P or C to dismount Yoshi
W or up to enter doors
Space for Pause / START
Seems fitting that this was released on Mario day lol
Feel free to post levels here:
https://scratch.mit.edu/discuss/topic/424985/
Development Studio:
https://scratch.mit.edu/studios/25367176/
MAIN ADDITIONS:
- Parity with SMBS v2.1
This adds slopes, spike, spikeballs, bob-ombs, pokeys, geysers, and desert sky/underground themes.
- New themes
Added the snow, forest, generator underground, and L City themes (the latter of which won the theme vote contest).
- New blocks
Added frozen blocks, frozen coins/bricks, level decoration, and heart blocks.
- New enemies
Added bullet blasters, lakitu, thwomps, robokoopas, pararobokoopas, Iggy, and Morton.
- Level controllers
Added the wind and liquid controllers. The wind controller adds wind to the current subarea and the liquid controller allows you to change the type and level of liquid present in a subarea.
- Tiles are now sorted by type in the tile selector into blocks, entities, and other.
- Tiles can now be shaken outside of T mode.
- Major physics/storage improvements and bug fixes (this took a very long time).
- New sprites and animation fixes for all characters except Toad.
Notice: not all of the new features are usable in SMBS v2.1 mods.
All listed versions are Public Release versions unless listed otherwise.
If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio!
Credits:
Nintendo owns copyright of many aspects of this project.
Other sprites based on property of Bandai Namco Entertainment, Zeptolab, and Mojang Studios.
Mario and many sprites from Nintendo, sourced by The Spriters Resource.
Other sprites from
@superpi2,
@smartwimp4,
@iNeverBrokeTheRules,
@chungofan11,
@jeltemreal,
@JAMdude10,
@ScratchCat179,
@AxlotlX,
@20175G22,
@stormwindsky,
@RoyalCHARLIE,
@K00PA_K1D,
@MegaDem0,
@leonnarvaez,
@mior4,
@enragedscracher1234,
@dog20two,
@elasmo_saurus,
@cheesebread29,
@billybot21,
@DPancake13,
@monk4329,
@MarvelLover456, AwesomeZack (MFGG), RedChan (MFGG), SuperDaltonMaker (MFGG) and WalMaker (DA)
Music by Nintendo,
@superpi2,
@smartwimp4,
@RoyalCHARLIE,
@leonnarvaez, Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by
@superpi2,
@smartwimp4,
@iNeverBrokeTheRules, and Joy Sticks, sourced by
@superpi2,
@stormwindsky, and Joy Sticks.
Menu design and title design by
@superpi2,
@iNeverBrokeTheRules, and
@stormwindsky
SFX by Nintendo or edited by
@superpi2, sourced by
@superpi2,
@PaulKoning, and
@WillWam
Gameplay code by
@superpi2
Other code by
@superpi2,
@iNeverBrokeTheRules,
@jeltemreal,
@stormwindsky, and
@llaima
Special thanks to
@MrIglooSalad for the music pausing idea.
Special thanks to
@Brad-Games and WammyTunes (YT) for the L City theme and music
#mario #luigi #game #maker #platformer #smms #goomba #bup #wahoo #collab #luigi #maker #waluigi