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Instructions

Running slow? Game not starting? Try playing here: https://turbowarp.org/#469914826 CONTROLS: Make Mode ------------------------------------------------- WASD or arrow keys to move the camera 0-9 and - to select block, = to open block menu + to reset the toolbar. Click to place blocks. E to toggle eraser tool, click to erase items. T to toggle move tool. R to "shake" items and F to "rotate" items. Change theme, timer, subarea, scrolling, and import/export by using the sidebar buttons. ENTER/RETURN to change between make/test mode. The player will spawn at either your mouse pointer or at the spawnpoint, if one is present. Play Mode --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack P or C for special attack L, Z, Up, or W to jump O to change characters P or C to dismount Yoshi W or up to enter doors Space for Pause / START

Notes and Credits

Seems fitting that this was released on Mario day lol Feel free to post levels here: https://scratch.mit.edu/discuss/topic/424985/ Development Studio: https://scratch.mit.edu/studios/25367176/ MAIN ADDITIONS: - Parity with SMBS v2.1 This adds slopes, spike, spikeballs, bob-ombs, pokeys, geysers, and desert sky/underground themes. - New themes Added the snow, forest, generator underground, and L City themes (the latter of which won the theme vote contest). - New blocks Added frozen blocks, frozen coins/bricks, level decoration, and heart blocks. - New enemies Added bullet blasters, lakitu, thwomps, robokoopas, pararobokoopas, Iggy, and Morton. - Level controllers Added the wind and liquid controllers. The wind controller adds wind to the current subarea and the liquid controller allows you to change the type and level of liquid present in a subarea. - Tiles are now sorted by type in the tile selector into blocks, entities, and other. - Tiles can now be shaken outside of T mode. - Major physics/storage improvements and bug fixes (this took a very long time). - New sprites and animation fixes for all characters except Toad. Notice: not all of the new features are usable in SMBS v2.1 mods. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Other sprites based on property of Bandai Namco Entertainment, Zeptolab, and Mojang Studios. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, @AxlotlX, @20175G22, @stormwindsky, @RoyalCHARLIE, @K00PA_K1D, @MegaDem0, @leonnarvaez, @mior4, @enragedscracher1234, @dog20two, @elasmo_saurus, @cheesebread29, @billybot21, @DPancake13, @monk4329, @MarvelLover456, AwesomeZack (MFGG), RedChan (MFGG), SuperDaltonMaker (MFGG) and WalMaker (DA) Music by Nintendo, @superpi2, @smartwimp4, @RoyalCHARLIE, @leonnarvaez, Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by @superpi2, @smartwimp4, @iNeverBrokeTheRules, and Joy Sticks, sourced by @superpi2, @stormwindsky, and Joy Sticks. Menu design and title design by @superpi2, @iNeverBrokeTheRules, and @stormwindsky SFX by Nintendo or edited by @superpi2, sourced by @superpi2, @PaulKoning, and @WillWam Gameplay code by @superpi2 Other code by @superpi2, @iNeverBrokeTheRules, @jeltemreal, @stormwindsky, and @llaima Special thanks to @MrIglooSalad for the music pausing idea. Special thanks to @Brad-Games and WammyTunes (YT) for the L City theme and music #mario #luigi #game #maker #platformer #smms #goomba #bup #wahoo #collab #luigi #maker #waluigi

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