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Instructions

CONTROLS ========================= Left Arrow: Move Left Right Arrow: Move Right Down Arrow: Soft Drop Space: Hard Drop C: Hold X: Rotate Clockwise Z: Rotate Counter Clockwise MODES =================== Marathon - Clear 150 Lines as Clawtrominoes fall faster. Sprint - Clear 40 Lines as fast as you can. Ultra - A 3-minute battle against time for a high score. Master - Clear 150 Lines through unforgiving conditions.

Notes and Credits

CREDITS =========================== Programmer - Dan Kruse Graphics - Dan Kruse, Scratch Development Team Music - Various songs from Pilotwings 64 composed by Dan Hess Sound Effects - Tetris Attack, EarthBound (Nintendo) Original Tetris Concept - Alexey Pajitnov DISCLAIMER =========================== This is a non-profit fanmade project. I do not take ownership of the assets created by others. Tetris and its game-play is Copyrighted by Tetris Holding. DEVELOPER NOTES =========================== At the end of 2019, I decided to revisit Scratch as a fun little side project. I've also seen various Tetris clones on the Scratch website, and most of them weren't very impressive, so I decided to create one myself. Focusing on the core game-play was my first task. Then I threw in everything else accordingly. After a month of development, I finished Clawtris. I am very happy with how this turned out. However, developing with Scratch was a painful process, given you couldn't create 2-D arrays, and you had to point-and-click to create block code rather than typing it in a text file. It's highly unlikely that I will be developing in Scratch again, because I am currently learning real programming languages. I managed to take advantage of Scratch's file size limit by adding 64 backgrounds, and 6 music tracks shuffled at random. This will keep the game fresh every time. I hope you all enjoy Clawtris. -Dan Kruse

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