CONTROLS
=========================
Left Arrow: Move Left
Right Arrow: Move Right
Down Arrow: Soft Drop
Space: Hard Drop
C: Hold
X: Rotate Clockwise
Z: Rotate Counter Clockwise
MODES
===================
Marathon - Clear 150 Lines as Clawtrominoes fall faster.
Sprint - Clear 40 Lines as fast as you can.
Ultra - A 3-minute battle against time for a high score.
Master - Clear 150 Lines through unforgiving conditions.
CREDITS
===========================
Programmer - Dan Kruse
Graphics - Dan Kruse, Scratch Development Team
Music - Various songs from Pilotwings 64 composed by Dan Hess
Sound Effects - Tetris Attack, EarthBound (Nintendo)
Original Tetris Concept - Alexey Pajitnov
DISCLAIMER
===========================
This is a non-profit fanmade project. I do not take ownership of the assets created by others. Tetris and its game-play is Copyrighted by Tetris Holding.
DEVELOPER NOTES
===========================
At the end of 2019, I decided to revisit Scratch as a fun little side project. I've also seen various Tetris clones on the Scratch website, and most of them weren't very impressive, so I decided to create one myself. Focusing on the core game-play was my first task. Then I threw in everything else accordingly. After a month of development, I finished Clawtris. I am very happy with how this turned out. However, developing with Scratch was a painful process, given you couldn't create 2-D arrays, and you had to point-and-click to create block code rather than typing it in a text file. It's highly unlikely that I will be developing in Scratch again, because I am currently learning real programming languages. I managed to take advantage of Scratch's file size limit by adding 64 backgrounds, and 6 music tracks shuffled at random. This will keep the game fresh every time. I hope you all enjoy Clawtris.
-Dan Kruse