-STRIFE-
Instructions are either in-game or located throughout the Instructions or Notes and Credits sections. Please read them (or one of them) before playing,
thanks!
-------Story, Highscores and More Located Below!------
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After the galactic fight against the Dark Cloud conspiracy that destroyed most of their many fleets, they launched a last-ditch attempt to invade our home planet's surface! Your mission is to stop them before their many hordes of fighters overwhelm our defenses and then deploy troops onto Earth!
Good Luck!
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If you don't want to watch the tutorial (Although I recommend you do), you can read the Notes and Credits section of this project for Tips, Instructions and more! And for those who find the project very laggy, I've designed a specific game mode for you so that all can enjoy :D You can play low lag mode by selecting it in-game. Low Lag mode removes cruisers, Sonar, Transports, clouds, some enemy fighters, and the campaign mode features, but it is still very enjoyable :D Please read some of the text I've left in the instruction and Notes and Credits section, as it covers some areas of the game that are not in the tutorial. This game is very large and has many aspects so I can't fit all of it in the tutorial.
-Highscore Holders-
(Leave a comment if you got the world best
and if you did get it I will add your name to this list :D)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@-Cubicle- - high score, 19,811 points
-UPDATE LOG-
3/9/2020 -- Updated Tutorial, and added a ranking list!
3/11/2020—Updated ranking system, added badges and a load and save feature to recover badges.
3/16/2020-- Fixed ranking system! Fixed various
glitches
3/30/20-- Nerfed the Lightning Boss, and discovered that the repair station sometimes goes behind islands and that positions 7-10 on the ranking system appear broken. Updates pending for that.
–︻╦╤─ - - - BAM!!
Thanks for scrolling down this far! Happy New Years :D
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Wow. You're still here :D Well while we're here I have a fun fact for you... This project uses around 10,000 separate blocks of code and around 40 sprites to make this game work! A lot of hard effort was required to make all 10,00+ of those individual blocks come together and perform this game, so a follow and a like would be appreciated!
-Notes-
(Instructions, Tips, and Credits below. If you would,
please read some of this stuff :D
We hope you enjoy this game made by Furrhead-Productions! I developed the game world and design, and my brother developed the highscores and badge systems, and fixed most of the games glitches! Also, thx
@Legolover2018 for curating this on 3/11/2020!
Thank you guys for top loved! 3/12/2020!
-INFO-
Please if you are a first-time player, listen to and watch the full tutorial. Or read the one below. For the best experience PLAY WITH SOUND ON. Also, full screen is recommended for the best player experience unless it causes to much lag. And if the game is laggy play the game with no other tabs open, or try the low lag mode that is in the game. I also recommend you go play some of our other games, including Dark Cloud as this game is the sequel to that. Hope you enjoy the game!
-Quick Start Manual-
(Tips and Credits below)
CONTROLS-
Mouse to control ship
Click and hold down mouse for a turbo boost in speed.
Press “W” to activate shield.
Press “Space bar” to shoot missile.
Press “S” to activate SONAR
Press the “A” and “D” keys for extra help during the game.
SHIP INDEX-
Enemy fighters can be identified by there colors, as they will be hot colors, such as red or orange. But by pressing the “D” key while playing you will be able to identify who is who.
Enemy cruisers and transports can be identified the same as ships, and can only be destroyed by missiles.
Motherships are the most deadly, and you can deal damage to them by shooting there only weakness located at its center, or shoot by shooting a missile at them. Killing them gives you 500 points and will recharge most of your ships functions such as missiles and SONAR.
Friendly fighters and cruisers are can be identified in a similar way as their enemy counterparts. (friendly fighters are primarily colored blue) They serve to aid you in combat and get kills and points for your team!
The health station can be found by following the green heart to its location. Once you find it, all you have to do is touch the repair station to recharge your health!
GOAL OF THE GAME MODES-
In campaign mode your goal in the game is to destroy all 5 transports before the 6 minute timer is up. Use sonar to find transports.
In INFINTE and LOW LAG mode, the goal of the game is to survive as long as you can and get the highscore! Keep track of your progress by achieving badges while playing the game :D
-TIPS-
(Credits below)
Stay near the repair station first of all. Unless your playing campaign mode, because then you need to find transports instead. Also, play with sound on so you can hear the AI announcer hat can give you instructions while you play! Next, when attacking motherships it is smart to attack them from the rear (e.g. when it is moving away from you), and when their super weapon is activated to fly away and come back again in a moment once it's gone. And use your speed boost to also gets to transports faster - and if you're not playing the campaign mode you can use it to hunt down other targets. Or just use the boost to run away from enemies or get to the repair station faster. Also, you can use the smoke trails left behind fighters to track them down.
For zero lag, copy paste this link into your browser
and play the game here:
https://forkphorus.github.io/#371084925
For best playing experience though, with less glitches,
the scratch version is recommended.
(note Forkphorus is a program made for scratch still under development, so differences/glitches (Such as the health station or transport location beacon not showing up) between the scratch versions and forkphorus version may be present. I recommend you play both versions, so you can see what the glitches
are.)
-CREDITS-
Parts of code from AiyanMinds Missiles! and my previous project Star Wars.
The explosion from Gordees AI Tank Battle.
Scrolling text from a tutorial.
Score from BigBuckBunny
Artwork from the internet, my own work, and the scratch project StarBlastio.
Some badge art from Bow Heroes
Music from some site and some games, all of which I forgot XD
And some sound FX from TheChaotics Frontier, and Griffpatch.
Thx
@I8D for the clouds.
And thanks
@huntedskelly for the love and fav detector!
And my family for playtesting this game and my dad for design tips and game features I never would have thought of adding or using.
The rest is all ours. Thanks for playing!
-Final Note-
This game took around 200 hours to develop and program, and has been a work in progress for years, so enjoy!