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Kick The Buddy — without the ads! :D Grab him! Throw him! Punch him! Kill him! Contains high levels of fantasy violence (FV) [ Play using the link below ] (unless you like bad framerate and and inaccurate physics) https://turbowarp.org/356666428/fullscreen?fps=60&hqpen&clones=Infinity&offscreen Also if you’re on mobile, I recommend enabling WebGL renderer because apparently text can cause lag if there’s a lot of letters (Text2Text engine) also brightness doesn’t translate properly for mobile so enable WebGL :/ (it may look bad but at least it won’t lag) Just click the green flag for an ad-free stress reliever Run in fullscreen for best graphical accuracy A rework of the not-as-good really old original! Check it out here: https://scratch.mit.edu/projects/196404453 A whole lot of cool stuff comes in this great project, including an importable item system! Import manually or simply remix and add in custom items into the data list. (Disclaimer: this feature is not yet supported as the item decoder isn’t complete) (Item Creation Kit pending in development). Best feature, mobile support! Kick buddy on the go! Just like downloading Kick the Buddy off the App Store but it’s online and you can’t download it to your phone! :) P.S. For mobile, this eats your battery kinda sorta, additionally, older devices may have some trouble with performance on this project) Have fun!!

Notes and Credits

—Developed in 29 days— Designed and coded by Nicholastheninth (me!) Thanks to the Kick The Buddy wiki on Fandom for the spritesheets :) Game Version: beta 2.8 In association with: Rewrite Physics v 1.2.8 Text2Text v 1.1.2 ScriptFile v beta 1.5 (no true items yet) Gamma Particles v 1.5.3 (All created by me) Bugs: - Grabbing Buddy’s body causes the constraint offset positioning of the virtual ropes to glitch out - Buddy moves very slowly to the left all the time, usually when he’s standing or dead and sideways on the ground is it noticeable. - Every other "bug" is caused by incomplete code so don’t blame me if things like items don’t function properly. Don’t say I didn’t warn you - Buddy’s body ragdoll might deform during large back lashing forces applied due to how I simulate ragdolls. Changelog is within the project, currently inaccessible ingame at the moment until I make a better way of displaying the changelog and other things #kickthebuddy #ktb #physics #game #mobile #2d

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