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Instructions

CONTROLS You can change the scheme by clicking on the tab in the menu or by pressing Space! DEFAULT: WASD, G to Dodge, H to Dash ARROWS: Arrow keys, S to Dodge, D to Dash MENU CONTROLS There are eight courses currently, but you start with one. (More on how to unlock them below) Use the directional buttons to select between them Press [Dash] to view the Ghost Menu for the course. Press [Dodge] to start. GAME CONTROLS Press SPACE during the game to open the Pause Menu. In the air, you can jump again, but only once. This refreshes once you touch the ground or the ceiling. The same is true for your dash. * You can refresh your dash by Wall Jumping. However, you can Dodge as many times as you like. The drawback is that during the time you are dodging, you are unable to do anything until it runs its course. You can snap to ledges! If you do so, press in the direction you're facing to get up from the ledge. You can also let go by holding back, jump by pressing jump, or do a fast get-up by pressing [Dodge]. You can hold towards a wall to slow your vertical momentum. In this state, press [Jump] to perform a Wall Jump! Press the opposite direction right after you press [Jump] to do a Perfect Wall Jump, with increased horizontal momentum. Wall jumping can save you in a lot of situations, so please try it out! Try combining actions to get a lot of momentum or height, like a Dash Jump off the ground, or a super-fast Perfect Wall Dash Jump! If you get launched by spikes or other hazards, press Dodge right before you hit a wall to break your fall! Course Unlock Guide ________________ Starry Night: Unlocked by default Launch: Clear Starry Night Skyline: Clear Starry Night Death: Clear any course with A or better Prism: Clear any course with A or better Vorpal: Clear the first 5 courses Wall-Climber: Clear the first 5 courses ???: Clear the first 7 courses

Notes and Credits

Wow, thank you all for the feedback! I'm working on updating the game, so stay tuned! Special thanks to @Polargaming64 for curating! Changelog (11/17/20) ~ Revised the cloud data code. Changelog (11/10/20) + UI overhaul!! Replaced most of the existing menu graphics with new ones + Added a new menu system! Use the directional buttons to choose an option, then press [Dodge] to select. + New ghost system! On the course select screen, press [Dash] to access the Ghost Menu. + Added World Record Ghosts!! (Still in beta) [NOTE] You will have to be a Scratcher to update WR Ghosts, otherwise they won't save. + Added new Dev Ghosts to existing courses! + Added NPCs in certain levels, press [Dodge] next to them to hear what they have to say! + Added a text engine for game messages! + Added a voice pack for Akina (Female Mii Fighter) + Added Kazumacoins! They have no real use yet, but you can find them in some levels. + Added progression! Meet conditions to unlock courses as you go! + Added a new [EXTREME] course...Beat all of the main courses to unlock it! ~ Tweaked slope detection. + New move: Charge Jump! Hold Down the moment you jump on the ground to get extra height! - Removed the Black Hole object from Wall-Climber + You can now pause the game! Press [SPACE] in game to open the Pause Menu. ~ In the interest of keeping things fair, a Turbo Mode detection has been added. Please play the game with Turbo Mode off! (It will only activate if you are in a course.) WIP for this version/the next version: - Working on a new stage to replace (Intermediate) Violet Route - Character select - Multiplayer (?) - An actual menu screen - Bindable controls - Training course Changelog (10/22/20) + Added Ghosts! They're basically replays of past runs. Get an A or better on a course to challenge the Dev Ghost! + Started implementing touch controls, they're still a WIP. Changelog (10/19/20) + New character: "Akina"! She's from one of my projects and will be taking the spot for now. She has her own animations (no voice sadly) - Retired "CircleMan" for now (don't worry, he'll come back!) + Added a new title screen! ~ Modified the course select screen. + Added button inputs, they appear next to your time while you're playing. ~ Replaced the old Meadow stage with a new Beginner stage, Starry Night! + Added ledge grab mechanics! You will snap to a ledge if you are close enough. ~ Your double jump refreshes whenever you grab a ledge. ~ You'll enter a sprint when you reach a certain speed on the ground. - Removed some music files for performance Changelog (9/28/20) - Added new stage (Expert) Wall-Climber! - Modified wall jump mechanic. - Your dash refreshes when you do a wall jump. - Modified ceiling physics. - Remodeled the control code! Currently there are two schemes: Default and Arrows. Changelog (8/29/20): - New Master Course, Vorpal, added! - New objects: Spikes and Boost Pads - Added an intro sequence to stages! - Revised particle effects - Changed some music - Removed Thomas - Working on an editor mode... - Working on control schemes... Dev Best Times You can now view them by looking at <DEV GHOST> in the Ghost Menu! Misc. sounds & music from: Dragon Ball FighterZ Super Smash Bros. Fighting Climax Ignition Under Night In-Birth Exe Late[st] DBZ Dokkan Battle The Battle Cats Spark the Electric Jester Wario World Code: Engine was based off of an old platformer engine by @djpro Other code by me All graphics hand drawn in Scratch's built in paint software and RealWorld Paint Sprites done in GraphicsGale

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