To navigate the menu and play, use the arrow keys to move, Z to select, and X to go back.
Z = Attack
X = Shield
Z + X = Special
Holding a direction while attacking changes what attack you will do. Each fighter has a neutral, side, up, & down attack.
If you press Shield and Attack at the same time, you will do a Special attack (you can also press C in single player modes) Each fighter has one special attack.
-You can press Down + Shield to taunt. You can also press V to taunt in 1-player modes.
Press space to pause.
4.0 Notes:
-Added Psykid
-Added Spacedog
-Working on two new characters, who will most likely be the final two characters added. You cannot unlock them in this version.
-Added 3 new stages, Scratchville, Millennium Fox, and Tower Ambush. Stages now have background parallaxes
-Adjusted hurt boxes for a few characters
-Added rules menu
-Added music
-Medium Mike's neutral air attack is weaker.
-Road Combatant's down ground attack is faster, with changed hitboxes.
-Metron's homing missiles no longer use TRIGONOMETRY... they are now guided by player input to make them not the most broken move in the game anymore.
-Chrarth had some animation adjustments. His down air is better, and his side ground only does one slash.
-Thundercat has been renamed to Electricat. The thundercloud striking only hits for one frame now (no more duplicate hits from the attack). The thunderbolt attack now works on floating platforms *** side air change
-Puffy's side air attack is better overall. New 'Z' effect when he/she is asleep. He/she is also slightly faster in the air and has a higher jump ** changed hitbox for rest
-Club Buddies' ice spray now does hitstun. Their side ground attack has a slower startup.
-Changes to knockback and hitstun (less hitstun, all characters have the same air speed when hit)
-All character's rolls have been nerfed
-Shield sizes are adjusted based on character size
-Better visual feedback for when you block an attack with a shield
-Fastfalling is faster
-Added cool effect where player motion pauses for a fraction of a second after landing an attack to convey impact
-Removed Herobrine, whatever that means