★★★ UPDATED Version ★★★
https://scratch.mit.edu/projects/694111534/
★★★ Fighting Game ★★★
Basically a Fighter type game for Scratch. Includes fireballs and simple invincible reversals using directional inputs as well as a simple CPU with varying difficulties.
★★★ Player 1 Controls ★★★
(You can rebind controls in the menu)
W - Jump
A - Left
D - Right
S - Crouch
T - Punch
Y - Kick
G - ???
★★★ Player 2 Controls ★★★
(You can rebind controls in the menu)
Up Arrow- Jump
Left Arrow - Left
Right Arrow - Right
Down Arrow - Crouch
K OR 4 (on the numpad) - Punch
L OR 5 (on the numpad) - Kick
M OR 1 - ???
P - Pause
★★★ Blocking ★★★
Block by holding the direction (left/right) opposite of your opponent.
To block low attacks, press down (S for player 1, down arrow for player 2)
You can check which attacks are low, mid, or high by checking the "Input" section below.
★★★ Inputs ★★★
Punch (with no direction) - Regular Punch, Mid Height
Crouch Punch - A fast low punch
Forward Punch - Head Butt, Overhead Height
Backward Punch - Dragon Punch, Fully invincible on first frame, Mid Height
Jump Punch - Overhead Punch in the Air
Kick (with no direction) - Fireball
Down Kick - A fast low sweep that reaches far
Forward Kick - Two consecutive kicks at Medium Height
Backward Kick - Large Kick used for Aerial Opponents and launching in combos
Jump Kick - A fast Overhead Divekick that can also be used for Forward movement
=========================================
Other controls used for development
O - Reveal Variables
I - Next Frame (used during pause for frame by frame viewing)
U - Reset the game
==
if you want a real challenge, try out turbo mode (shift click green flag) :)
★★★ Remixing ★★★
If you want to change the character's sprites, you might want to look into a remix by
@Megalt https://scratch.mit.edu/projects/687709953 or my own remix
https://scratch.mit.edu/projects/694111534/
Updates:
9/18/2023
- Adjusted horizontal knockback on launchers. Before all moves launched forward the same amount.
9/8/2023
- Added new attack button (P1 uses 'g' | P2 uses 'm' or 1 on the numpad). It only has the jump attack so far.
- Added attack button rebinding in the main menu
9/5/2023
- Added the ability to superjump after a divekick by neutral jumping right after divekicking. This is to add more movement and combos