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Notes and Credits

★★★ UPDATED Version ★★★ https://scratch.mit.edu/projects/694111534/ ★★★ Fighting Game ★★★ Basically a Fighter type game for Scratch. Includes fireballs and simple invincible reversals using directional inputs as well as a simple CPU with varying difficulties. ★★★ Player 1 Controls ★★★ (You can rebind controls in the menu) W - Jump A - Left D - Right S - Crouch T - Punch Y - Kick G - ??? ★★★ Player 2 Controls ★★★ (You can rebind controls in the menu) Up Arrow- Jump Left Arrow - Left Right Arrow - Right Down Arrow - Crouch K OR 4 (on the numpad) - Punch L OR 5 (on the numpad) - Kick M OR 1 - ??? P - Pause ★★★ Blocking ★★★ Block by holding the direction (left/right) opposite of your opponent. To block low attacks, press down (S for player 1, down arrow for player 2) You can check which attacks are low, mid, or high by checking the "Input" section below. ★★★ Inputs ★★★ Punch (with no direction) - Regular Punch, Mid Height Crouch Punch - A fast low punch Forward Punch - Head Butt, Overhead Height Backward Punch - Dragon Punch, Fully invincible on first frame, Mid Height Jump Punch - Overhead Punch in the Air Kick (with no direction) - Fireball Down Kick - A fast low sweep that reaches far Forward Kick - Two consecutive kicks at Medium Height Backward Kick - Large Kick used for Aerial Opponents and launching in combos Jump Kick - A fast Overhead Divekick that can also be used for Forward movement ========================================= Other controls used for development O - Reveal Variables I - Next Frame (used during pause for frame by frame viewing) U - Reset the game == if you want a real challenge, try out turbo mode (shift click green flag) :) ★★★ Remixing ★★★ If you want to change the character's sprites, you might want to look into a remix by @Megalt https://scratch.mit.edu/projects/687709953 or my own remix https://scratch.mit.edu/projects/694111534/ Updates: 9/18/2023 - Adjusted horizontal knockback on launchers. Before all moves launched forward the same amount. 9/8/2023 - Added new attack button (P1 uses 'g' | P2 uses 'm' or 1 on the numpad). It only has the jump attack so far. - Added attack button rebinding in the main menu 9/5/2023 - Added the ability to superjump after a divekick by neutral jumping right after divekicking. This is to add more movement and combos

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