When you press green flag, you need to wait ~5 sec for because of loading data. Progress saving is by code. Click Save on main menu, then wait until your progress is turned into a code. Copy & Paste it somewhere. To continue from the saved point, click Load on main menu, insert the code and wait until your code has been decoded.
To fight, choose Battle in main menu. Then choose your bey.
Scoring
Survivor (bey stops spinning) 1 point
Ring-out (bey kicked out of the red circle) 1 point
Burst (bey bursts into 3 parts) 2 points
Ring-out burst (bey bursts when kicked out of arena) 2+1 points
Match ends when one of players gets 3 points or round 9 ends.
To launch your bey. Pull the black ripcord to the right as strongly as you can.
When match is over, you will get some money.
Prices
Win bonus = 100 if you win
Point bonus = (your score - opponent`s score + 4)*25
Burst bonus = 75*times if opponent`s bey burst during the match
Example: You win by score 3 to 1, bursting opponent 1 time. Your prize is 100+((3-1+4)*25)+1*75=325
Started making sometime in the summer
Released on 28.10.18
This is and old game and I am focusing on newer projects, so NO GT STUFF.
EQBOS (me) for making this game
Hasbro and Takara Tomy for making spinners.
TV Tokyo for showing Beyblade Burst anime.
Testers
@taavi500
@samurai_1
@koodija
Link to SDR Racing
https://scratch.mit.edu/projects/322811991/
UPDATED 27.11.18 Removed Duo Eclipse (because it is a mixture of 2 beys). Added Dead Hades, Orb Egis, Super Z Valkyrie and Super Z Spriggan.
UPDATED 12.12.18 Errors with saving. Again! But I hope i just fixed it.
UPDATED 03.02.19 Added Super Z Achilles, Air Knight and Dead Phoenix. Added 6th strenght level. Beys in it cost 6500.
MAJOR UPDATE 28.07.19 Changed the method of progress saving. Now everyone has his/her own progress with a code. Changed the title animation in the menu. Added Turbo background music. Fixed a bug where Dead Phoenix bursts as soon as you launch it.
Beys right now 76
(30 dual, 26 god, 20 super)