Here is the Phosporus Version if it's slow (Not contains Main Play music):
https://phosphorus.github.io/#204161677
Space to insert coin, 1 to start (hold after inserting 1 credit to continue after losing all Pac-Man)
Yum yum yum, he will eat you up. Arcade superstar Pac-Man is hitting the Scratch Arcade in the best Pac-Man game on Scratch!
Super Pac-Man retains all of the arcade feel of the classic game, but adds more features for ultimate fun!
Guide Pac-Man through the maze, and eat all of the Pellets to progress! Avoid the 4 Ghosts- their names are Blinky, Pinky, Inky, and Sue!!! When you eat the Power Pellet, eat the ghosts for bonus points! Chow down on fruits and look for Stage Events for better scores, and get awesome power-ups with Powered varieties!
Can you get Pac-Man fever tonight? Play Now!
Scoring:
Eat Pellet- 10
Eat Power Pellet- 50
1st ghost eaten- 200
2nd ghost eaten- 400
3rd ghost eaten- 800
4th ghost eaten- 1,600
Cherry- 100 (Turbo if powered)
Strawberry- 200 (Power Pellet like power if powered)
Peach- 500 (Double score for rest of stage if powered)
Pretzel- 700 (Triple score for rest of stage if powered)
Apple- 1,000 (Doubles bonus for the stage if powered)
Pear- 2,000 (Quintuple score for rest of stage if powered)
Banana- 5,000 (Bonus Points (100 to 2500, not effected by multiplier) if powered)
New Feautures:
End-of-level Bonus: Earn 250 points per ghost eaten, then 1000 per fruit target eaten (including powered ones), then a no slime bonus.
Powered Fruits: You can hear a bloop if a powered fruit appears. It is in a different color. Eating it NOT gives you score, but special powers. The score multipling fruits can stack with the score events multiplier. (Meaning if there is a Ludicrous Point Event and you eat a powered pear, you have 20x score multiplier!!!)
Stage Events: There is a 1 in 3 chance that the next stage might have a stage event. There are 7 events, and there they are.
1- Hi point round: 1.5X score
2- Mega point round: 2X score
3- Ghost Grab- Double ghost score
4- Ludicrous point round- 4X score
5- Double Bonus Stage: Double Bonus
6- Fresh Fruits: Double Fruit Points
7- All you can eat Buffet: Double score for Fruit and Ghosts
DEBUG KEYS (when level is in progress):
T = show ghost targets
P = pause game (press P again to resume)
R = rack test (jumps to next level)
L = jump to specified level
G = show underlying grid data (press G again to resume)
F (only if you are the creator) = Force the appearance of a powered fruit.
Thanks ifugu
I made a super (Updated) version of my Pac Man game. This was due to a thought in school today!
I implemented Power-ups in form of powered fruits, an end of level bonus, score multipliers, and more.
Just cant believe this upgrade got 93 views, 5 loves and 6 favorites on the first day of release, woo!
V1- Initial Release
V1.1- Added Events, quickened bonus tally after count-up.
V1.2- Changed music and sounds- the BGM and SE are from Pac Man Arrangement. Also changed bonus tally- the score counts up as the bonuses tally up! Added Side art as well- like the real arcade game!