Select your options and then hit the "generate" icon.
Use TurboWarp for a massive speed increase and real-time rotation... then come back and leave a comment!
https://turbowarp.org/164324717/fullscreen?hqpen
- The underworld - QSYIYXVSEGWRRVRW
- Raining on the hills - XYROUDHUQGWWEVRW
- Martian landscape - ZAWTLXGRQGWREVRW
- Mountains at dusk - DUTALUFRQGWYTVRW
- Swampy marshland - CSRPNDOQQGWYEVRW
Version 1.3 (29th April 2020))
- Massive overhaul for Scratch 3.0
- Redesigned user-interface
- Redesigned parameter usage
- Much friendlier to use
Version 1.2 (2nd July 2017)
- New landscape types added
Version 1.1 (1st July 2017)
- 30% faster terrain creation
- Light blending option added
- Water depth and colour added
- Terrain load and save feature added [e.g. XYTOAQEUQVTYRQ]
Version 1.0 (4th June 2017) [Featured]
- Landscape creation and rendering
Thanks to
@PhysicsLover999 for front page (June 8th, 2017)
Background information
-----------------------------------
I played around with a few techniques and settled on one where I create a smoothed random grid and iterate across it using fractional Brownian motion to control how craggy the resultant terrain is. I then add lighting from a selected angle and apply a non-linear palette to make the mountains fade slightly towards the bottom as well as displaying a pleasant lighting effect. The final data is essentially a height map and a colour map which I render using a front to back voxel technique for speed.
#techdemo #3d #watchable #description(This is a project that attempts to create realistic 3D landscapes by using fractional Brownian motion algorithms. If you run it using Forkphorus you can even rotate the landscapes in real time!)