Hello, world!
I'd like for your guys to know that I am actually working on this, so... ENJOY THE LUNATIC BADNIK FRENZY
Oh, and don't go down to the next part of the level. The loop is broken and lags. You can go down if you want, though. Just don't blame me for your CPU's doom. Also, if you can find it, I put a (not yet functional) grind rail in the area!
So, yeah. You guys can go have fun now, battering down the swarm of Motobugs... And causing all the more lag by scattering the rings you got from them.
If anyone finds out how to fix, the engine is fully functional and there are things like springs hidden in this build!
Instructions are in game. Following is an update log:
Version 1.3 (10th September, 2015)
- Sonic can enter rolling a tad earlier and ends rolling a tad later
Version 1.2 (6th September, 2015)
- Spindash added
- Improved ground collision to detect very thin platforms
- Improved launching jump collision
- Fixed low speed horizontal rotation animation bug
- Fixed static animation bug
Version 1.1 (5th September, 2015)
- Slightly extended level map to test more extreme inclines
- Fixed jumping animation bug
- Faded, resetting start screen
Version 1.0 (31st August, 2015)
- Project released
Credits intended for my object engine when finished:
Of course, as with all of these, thanks
@tomicool for making Genesis Sonic Engine. It was a great start for this new tool for others to use.
Thank you both
@griffpatch_tutor and
@MrLog . For what? I learned some stuff from you guys that I used in this engine. More specifically, I figured out how to convert a direction into a X and Y velocity by looking at one of
@MrLog's projects, and how to make a background using some 3D effect code by
@griffpatch_tutor .
Thanks
@MunchJrGames for ripping sprites for Badniks, springs and such!
Thanks to
@BrickBuddy_1996 for letting me take a look at the loop code you made! It pointed me in the right direction! Thanks!
Thank you SEGA and Sonic Team for making sounds. The Badniks being defeated, the rings, the sound for when you lose rings, springs, all of these are from Sonic the Hedgehog 2. And thanks in general for making those Genesis classics. Should no one else play them years from now, I'll probably still be playing them, should I have the power to.