Notice: See Tierage's remix for a semi-official updated version!
Arrow Keys = Movement
Space Bar = Attack
WASD = Scroll World Map
c = Safe Chat (press enter with nothing typed to submit final message)
o = List of Online Players (Coming Soon)
i = Inventory System
1 = Stats/Skills Menu (Coming Soon)
2 = World Map
3 = Local Map
4 = Toggle Announcements/Chat
5 = Quests (Coming Soon)
6 = Guild/Alliance/Party (Coming Soon)
7 = Rankings & PvP (Coming Soon)
8 = Friends/Online List (Coming Soon)
9 = Sound/Graphics Options (Coming Soon)
0 = Switch Mode (Coming Soon)
TURN OFF ANNOUNCEMENTS FOR SPEED
Changelog:
7/6: Changed name to Otimus (MMORPG) Alpha 0.1.0
6/2: Player Icons on Map,
5/22: Major Lag Fixes, Chatting System Functionality, Chat Box
5/17: Chat System Fixes, Player Cloning Efficiency
5/16: Cloning of Players (MMORPG Aspect)
5/15: Disconnection System Bug Fix, Connection Announcements, Fatal Cloud Update Error Fix
5/14: MJD's Inventory System (28 Items, Stored in Cloud)
5/13: Safe Chat (4000+ words, 3 Second Update Delay, Cloud)
5/12: Death Penalty, Local Storage of Cloud Data, Text Announcements
Future: Online User List, Guild/Party/Alliance System, Chat box to view previous messages, Sound Effects & Soundtrack, Ability to travel to other areas, Buildings to spend your currency on and sell inventory items, improved attack formulas, player classes, customization screen, many lag fixes!
~Technical Game Details~
*All your data will be saved! Including level, money, items & position
*0.5 second cloud update delay (Will change with game's lag improvements)
*Disconnect Timer will disconnect and broadcast to all players that you have disconnected from the game after 3 seconds.
*Chat Message Delay, all messages will take a maximum of 3 seconds + cloud var update time to display to all players
*Default Map is 1440 x 960 Pixels Big
*Max level is 99, around 25,000 exp
*Max currency is 999 silver, 9,999,999 gold
*Max inventory capacity is 2475 items with a maximum of 25 types of items in the inventory at once
*User HP regenerates when not fighting slimes
*Max HP = (20 * Level) + 500
*Slime A.I. - Follows you when within 100 pixels, returns to default starting path when player is any farther, if touching body, you are damaged by a constant 1-3 hp with no delay, if touching your sword and attack is inititiated by player, it will be damaged from 1-10 hp
*Slime Max HP is 100, regenerates when left alone
~Credits~
* Based on Otimus (MMORPG) Alpha 0.0.5
* HUD & Health Bar created by LiquidMetal, modified by Itsmomito
* Glide Scrolling created by Archmage, modified by Itsmomito
* Plot created by Tierage
* Text GUI Created by OrcaCat, Modified by Itsmomito
* Safe Chat Inspired by Relrel's Safe Chat, Science Safe Chat! & Big-Button's Safe Chat!, words database based on all three's database and expanded by Itsmomito
* Inventory System created by Mjd, modified for use with cloud variables & new inventory items by Itsmomito
* Inventory Items compiled from internet by LetMeThink
* 1 second delay between each cloud update piece, 4 second delay in total
*3 second chat system update delay, possibly more
*Efficient clones - Move towards designated cloud positions instead of assigning them