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Instructions

Notice: See Tierage's remix for a semi-official updated version! Arrow Keys = Movement Space Bar = Attack WASD = Scroll World Map c = Safe Chat (press enter with nothing typed to submit final message) o = List of Online Players (Coming Soon) i = Inventory System 1 = Stats/Skills Menu (Coming Soon) 2 = World Map 3 = Local Map 4 = Toggle Announcements/Chat 5 = Quests (Coming Soon) 6 = Guild/Alliance/Party (Coming Soon) 7 = Rankings & PvP (Coming Soon) 8 = Friends/Online List (Coming Soon) 9 = Sound/Graphics Options (Coming Soon) 0 = Switch Mode (Coming Soon) TURN OFF ANNOUNCEMENTS FOR SPEED

Notes and Credits

Changelog: 7/6: Changed name to Otimus (MMORPG) Alpha 0.1.0 6/2: Player Icons on Map, 5/22: Major Lag Fixes, Chatting System Functionality, Chat Box 5/17: Chat System Fixes, Player Cloning Efficiency 5/16: Cloning of Players (MMORPG Aspect) 5/15: Disconnection System Bug Fix, Connection Announcements, Fatal Cloud Update Error Fix 5/14: MJD's Inventory System (28 Items, Stored in Cloud) 5/13: Safe Chat (4000+ words, 3 Second Update Delay, Cloud) 5/12: Death Penalty, Local Storage of Cloud Data, Text Announcements Future: Online User List, Guild/Party/Alliance System, Chat box to view previous messages, Sound Effects & Soundtrack, Ability to travel to other areas, Buildings to spend your currency on and sell inventory items, improved attack formulas, player classes, customization screen, many lag fixes! ~Technical Game Details~ *All your data will be saved! Including level, money, items & position *0.5 second cloud update delay (Will change with game's lag improvements) *Disconnect Timer will disconnect and broadcast to all players that you have disconnected from the game after 3 seconds. *Chat Message Delay, all messages will take a maximum of 3 seconds + cloud var update time to display to all players *Default Map is 1440 x 960 Pixels Big *Max level is 99, around 25,000 exp *Max currency is 999 silver, 9,999,999 gold *Max inventory capacity is 2475 items with a maximum of 25 types of items in the inventory at once *User HP regenerates when not fighting slimes *Max HP = (20 * Level) + 500 *Slime A.I. - Follows you when within 100 pixels, returns to default starting path when player is any farther, if touching body, you are damaged by a constant 1-3 hp with no delay, if touching your sword and attack is inititiated by player, it will be damaged from 1-10 hp *Slime Max HP is 100, regenerates when left alone ~Credits~ * Based on Otimus (MMORPG) Alpha 0.0.5 * HUD & Health Bar created by LiquidMetal, modified by Itsmomito * Glide Scrolling created by Archmage, modified by Itsmomito * Plot created by Tierage * Text GUI Created by OrcaCat, Modified by Itsmomito * Safe Chat Inspired by Relrel's Safe Chat, Science Safe Chat! & Big-Button's Safe Chat!, words database based on all three's database and expanded by Itsmomito * Inventory System created by Mjd, modified for use with cloud variables & new inventory items by Itsmomito * Inventory Items compiled from internet by LetMeThink * 1 second delay between each cloud update piece, 4 second delay in total *3 second chat system update delay, possibly more *Efficient clones - Move towards designated cloud positions instead of assigning them

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