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Instructions

Click the green flag WASDQE and Arrow Keys to move Play on TurboWarp to ease the soul: https://turbowarp.org/984959784?stuck&hqpen&fps=60

Notes and Credits

969 blocks Half-Life: Counter-Strike Dust A stripped down and modified version of my work-in-progress Gamma Engine. The challenge was to make a 3D demo thing in less than 1k blocks. It must also run at least around 20 FPS on Turbowarp. The competition started around 18 Mar 2024 and the deadline is this Friday(23 Mar 2024) Uses a "Decently Fast Triangle Fill": https://scratch.mit.edu/projects/607889364 Uses a proprietary 3D BSP file format adapted from @Chrome_Cat's 2D binary space partitioning sort. Compare the code, which can be found here: https://scratch.mit.edu/projects/714869495/ The BSP file is generated from an .OBJ file of the Counter-Strike 1.6 map "Dust" Uses clipping scheme from Vadik1's 3D engine: https://scratch.mit.edu/projects/520598397/

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