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Notes and Credits

Check out my new game: https://scratch.mit.edu/projects/1062575820/ **Please click the Green Flag twice** ***NOTE: This game contains some flashing images and lights*** Welcome to SUPER MARIO ACTION! An open-world 2D Mario adventure packed with exploration and combat. This is not a full game but more so a proof-of-concept at the moment that showcases the main gameplay. CONTROLS Basic Controls -WASD/Arrow Keys to move; Mario accelerates automatically -W/Up arrow to jump and swim underwater *Press jump when stomping enemies to deal extra damage -Press Z/M while on the ground to punch enemies -S/down arrow to crouch and open doors -Press Z/M while in midair to dive Advanced Moves -Jump three times in a row to perform a Triple Jump -Punch three times with good timing to perform a Spin Kick -Press Z/M while running to perform a Spin Punch (flying enemies can dodge it, however) -Press down in midair to Ground Pound; jump on impact to perform a Ground Pound Jump -Press Z/M while crouching to Long Jump -Press the jump key while crouching in place to perform a Backflip -Jump while turning directions on the ground to Sideflip -Press left/right near a wall while midair to wall slide; press W/Up arrow to wall jump -Press the crouch key while on a slope to slide. Sliding on a steep slope will trigger a Super Roll GAMEPLAY NOTES -Press the jump key when stopping an enemy to deal more damage and to create combos -Defeat enemies to collect Star Bits. Collecting 100 Star Bits will allow you to Level Up, which increases your max HP and attack power -The amount of Star Bits earned from the enemy is determined by the player's current level, timed presses, combos, and unique moves used to attack -Every 30 coins you heal a portion of your HP back -There are over 20 Sprite Shines to collect, including the Super Shine when you defeat a boss, which is worth 3 Shines CREDITS -Original platforming physics engine and other related original code created by myself -Mario Fan Games Galaxy, Super Mario Bros. X, and The Spriters Resource for most of the sprites and tilesets -Level maps created through Tiled -Inspired by the popular flash game Super Mario 63 by Runouw, the Kirby franchise, and Super Mario 64 -Music and sound effects from The Sound Resource, Super Smash Bros, YouTube, Kirby, and other Mario games -Title theme from Super Mario 63 -Logo created with textstudio; other text assets from textcraft -Encoding/decoding system by @griffpatch -Off-screen costume and background system by @ToadfanSchool and @BenjaminWins11 -@Brad-Games for holding another awesome game contest for the whole community -@scratchy-coder and @0037318 for playtesting and feedback -Nintendo for ownership for the Mario franchise, and HAL Laboratory for Kirby characters And, as always, you for playing! I wanted to make a game that pays homage to the early days of Mario fangames, specifically the Flash games in the early 2000's with their edgy tone and mix & match of 16-bit graphics. Plus I attempted to bridge the gap between the gameplay of 3D Mario and the combat from the role-playing games. This was very experimental and I hope I can continue it in the future, so feel free to share any ideas you may have! VERSION HISTORY -Ver 1.0: Released -1.1 (8/11/23): Collected silver stars now save even after dying; re-balanced stats to make the difficulty more accessible #mario #marioaction #supermario #games #mario64 #mario63 #supermario64 #supermario63 #game #kirby #platformer #action #nintendo

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