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Every single weekday, if I have time, I will add a single tower, change, tweak, or new tower. (shortened) changelog: 3/4: sniper -> golden sniper swap 3/7: Crook boss summons -> mini-hunters, fire-rate lower on the main tower 3/8: toxic gunner disables camo on hit now after lv 1, also, MASSIVE crook debuff. This is also the Paragon update, adding in a special upgrade for all final tiers of gold towers: Minigun: FMJ Scout: Full-auto Pyro: Phosphorous infusion Crook: T5 end-game upgrade, 35k cost, Black-Market-munitions 3/9: balance changes and fully implemented paragon system 3/10 - reviewing code to understand it more, figured out flying, hidden, how to add new towers, how aim shoot works, how rockets work, added rocketeer (still in development, though) 11/1 - changed new golden towers (sniper + crook) to be more balanced by increasing cost by a large amount. --Instructions-- Pick out up to 5 different towers, pick your map, and get ready for battle! Click and click again to place a tower! Don't drag click, that won't work. Click on towers once more to upgrade them and make them more powerful! Also, guide to tower selection: red- attack: high DPS, usually no extra effect, includes burst towers blue- defense: long-range, low DPS, or high damage towers, these are your anti-leak green- support: these towers usually give effects mostly instead of damaging mainly Pink- other: mostly just summoners or super-expensive towers. Hero Paragons are the only ones who can be pink- (another color), and I intend for there to be 4 Hero Paragons. EXPANDED CHANGELOG: 3/4 Friday change: switched out normal sniper for a far more expensive golden variant. Price has been massively increased to ensure it cannot solo. 3/7 Monday change: changed crook boss to summon in mini-hunters, detection-less high-damage low-fire-rate support units, as well as upping damage, cost, supportability, and range, but lowering fire-rate on the main tower. 3/8 Tuesday change: Toxic gunner now permanently disables hidden on hit after lv. I. Also, MASSIVE crook debuff, halved unit damage, -fire rate, removal of burst, nearly double all upgrade prices for the crook, nearly 3/4 all crook upgrade stats. Also, now ALL gold towers have a Paragon upgrade, a yellow-text upgrade that massively buffs them Minigun: FMJ, massive damage up Scout: Full-auto, dmg decrease but instant fire-rate pyro: Phosphorus Infusion, double nearly all stats Crooks: Black-market Munitions, swap out a weapon for a massive-damage fast-firing global-range railgun. This is added as a new 5th tier upgrade. All last-tiers have their prices increased, but the price is worth it. 3/9 Wednesday change: fully fixed upgrade tree and paragon upgrades (gold tower final tier), fully implemented the: Black-Market Munitions Paragon: now the single most powerful tower in the game, costing 40,000* at the final tier, becoming equipped with a global, hidden-detecting 100-damage weapon at 0.4 fire-rate intervals, as well as spawning in a 3000 damage/shot tank firing every 5 seconds with 5k hp. This is a true game-ending unit. Also, prices have been halved on the farm upgrades to make it relevant and to increase what is possible in the end-game. 3/22: basic balance changes, fixed tower button art, fixed tower IDs, assorted QoL changes

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