Every single weekday, if I have time, I will add a single tower, change, tweak, or new tower.
(shortened) changelog:
3/4: sniper -> golden sniper swap
3/7: Crook boss summons -> mini-hunters, fire-rate lower on the main tower
3/8: toxic gunner disables camo on hit now after lv 1, also, MASSIVE crook debuff. This is also the Paragon update, adding in a special upgrade for all final tiers of gold towers:
Minigun: FMJ
Scout: Full-auto
Pyro: Phosphorous infusion
Crook: T5 end-game upgrade, 35k cost, Black-Market-munitions
3/9: balance changes and fully implemented paragon system
3/10 - reviewing code to understand it more, figured out flying, hidden, how to add new towers, how aim shoot works, how rockets work, added rocketeer (still in development, though)
11/1 -
changed new golden towers (sniper + crook) to be more balanced by increasing cost by a large amount.
--Instructions--
Pick out up to 5 different towers, pick your map, and get ready for battle! Click and click again to place a tower! Don't drag click, that won't work. Click on towers once more to upgrade them and make them more powerful!
Also, guide to tower selection:
red- attack: high DPS, usually no extra effect, includes burst towers
blue- defense: long-range, low DPS, or high damage towers, these are your anti-leak
green- support: these towers usually give effects mostly instead of damaging mainly
Pink- other: mostly just summoners or super-expensive towers. Hero Paragons are the only ones who can be pink- (another color), and I intend for there to be 4 Hero Paragons.
EXPANDED CHANGELOG:
3/4 Friday change: switched out normal sniper for a far more expensive golden variant. Price has been massively increased to ensure it cannot solo.
3/7 Monday change: changed crook boss to summon in mini-hunters, detection-less high-damage low-fire-rate support units, as well as upping damage, cost, supportability, and range, but lowering fire-rate on the main tower.
3/8 Tuesday change: Toxic gunner now permanently disables hidden on hit after lv. I. Also, MASSIVE crook debuff, halved unit damage, -fire rate, removal of burst, nearly double all upgrade prices for the crook, nearly 3/4 all crook upgrade stats.
Also, now ALL gold towers have a Paragon upgrade, a yellow-text upgrade that massively buffs them
Minigun: FMJ, massive damage up
Scout: Full-auto, dmg decrease but instant fire-rate
pyro: Phosphorus Infusion, double nearly all stats
Crooks: Black-market Munitions, swap out a weapon for a massive-damage fast-firing global-range railgun. This is added as a new 5th tier upgrade.
All last-tiers have their prices increased, but the price is worth it.
3/9 Wednesday change: fully fixed upgrade tree and paragon upgrades (gold tower final tier), fully implemented the:
Black-Market Munitions Paragon: now the single most powerful tower in the game, costing 40,000* at the final tier, becoming equipped with a global, hidden-detecting 100-damage weapon at 0.4 fire-rate intervals, as well as spawning in a 3000 damage/shot tank firing every 5 seconds with 5k hp. This is a true game-ending unit.
Also, prices have been halved on the farm upgrades to make it relevant and to increase what is possible in the end-game.
3/22: basic balance changes, fixed tower button art, fixed tower IDs, assorted QoL changes