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Instructions

Current Version Here: https://scratch.mit.edu/projects/971489323 Our RPG is overrun by Octoroks! Hint: "Read all the signs for a solution." Other version (keyboard only) with smooth scene transitions and includes a different approch to signs (everything can be labelled) using griffpatch's text engine: https://scratch.mit.edu/projects/876730957 GUI version (mobile friendly controls): https://scratch.mit.edu/projects/741144146 Walking to the edge of a scene will load the next scene. Note the character will appear one tile away from the edge to prevent rubber-banding.

Notes and Credits

If lag is experienced while using the palette meta editor (pressing 'P' in edit mode) press 'L' to enter 'lite mode' which only shows the collision pins for the currently selected tile. - Press '4' while in edit mode to toggle the visualizer on and off independantly of the "palette meta editor" (may cause lag on low end hardware, use with caution) - WSAD or Arrow keys to move (when mouse pointer is in the level area) and scroll palette (when mouse pointer is in the palette area) - '0' toggles the editor - 'E' hold and click the play area in edit mode to pick an exsisting tile - 'F' to set the brush/cursor to empty (for easier erasing) - Spacebar hold+mouse drag to trace connected tiles from the palette - 1, 2 or 3 key to switch layers respectively, press key a second time to toggle onion mode ***Palette meta editor for collision pins*** - 'P' to toggle palette meta editor (must be in edit mode). Note: toggle 'lite mode' with 'L' if lag is experienced - '1' sets a collision pin, 'X' clears it - Select a tile from the palette and simply click the play area to place it. The palette meta editor (collision pins) must be turned off (with 'P') to switch layers - To replace a tile on the active layer, sample another tile with 'E' (or press 'F' to automatically get an empty tile) and click over top of the tile to be replaced ***How to use signs*** Signs can only be placed in edit mode. They can be placed on any layer. You will be prompted by an ask/answer box if you want to put something on the sign. To add nothing just leave the ask box blank and press enter. To read the sign exit edit mode then click (or touch) a placed sign to read it! If the text is too long you will see a [...v] at the end of the line, click either the sign or the message box to read the rest. Delete a sign the same you would any other tile. ***Additional instructions*** -The movement keys bind to the either player movement or palette scrolling depending on what the mouse is touching. -'Spacebar' (in edit mode) use tile tracing as follows: (1) Hold down spacebar after picking a tile from the palette. Moving mouse over build area shows what will be placed. (2) While still holding the spacebar, hold down the mouse button to paste all nearby tiles. Be sure to check out Griffpatch's tutorial series https://youtube.com/playlist?list=PLy4zsTUHwGJJM6OFblu_t-5I5Yw5SxvhT. Credits Code and Tutorial - Griffpatch Tileset - O_LOBSTER, https://o-lobster.itch.io/adventure-pack Avatar - Vryell, https://opengameart.org/content/tiny-adventure-pack

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