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Instructions

Welcome back to the fourth Slime Tower Defense, with reduced lag and better graphics! Wait through the intro, and then click the button to start. then, choose a map and a difficulty, and click the other start button to really start the game. From there, you can see a lot of buttons. the first 15 are towers you can buy. click them to buy the tower if you have the money to afford it. Then you see three variables. One is cash, another is the wave you are on, and one more is your health. Now there are 6 more buttons below. The "info" button toggles the messages you see at the end of most rounds. The "cheats" button allows you to type in secret codes for cheats in the game. The two music buttons lets you change the music you listen to. The triangle button lets you start the next wave, and the last button changes the volume of the music. There are different types of slimes, and here are their description. 1. Normal slimes do nothing special. 2. speed slimes are fast. 3. anger slimes move really fast when hurt. 4. regen slimes heal. 5. armor slimes are immune to sharp things. 6. boss slimes regenerate, move kinda slow, move quickly when hurt, and have a change to dodge and attack. high health, too. 7. sensitive slimes can only be hurt by things armor slimes can't. 8. bolt slimes are extrememly fast, but have low health. 9. gigantic slimes have MASSIVE health, but move really slow. 10. tiny slimes are small! innacurate towers like agents and ranger might have a hard time fighting them. 11. deflector slimes will heal instead of get hurt if something is supposed to do 10 or less damage. 12. sensitive-armored slimes are immune to almost anything. use ability goo, gooey spikes, or upgraded morters to turn them into normal slimes. 13. aliens are basicaly like normal slimes :3 14. medic aliens heal all slimes on death. 15. speed aliens make slimes move quickly for a short period on death. 16. teleport aliens spawn partway on the map. 17. split bosses spawn minions on death. 18. The final boss has a lot of health :) Welp, good luck! (cheat code: "Lots Of Health") If you choose to do sandbox mode, know this stuff: click the button with the shovel (replaced the wave button) to toggle the spawn menu. you can change the variable to allow you to spawn the harder versions of a slime. press a number key to spawn something, and click a slime to kill it if you want.

Notes and Credits

THIS GAMES SAVES THE MEDALS YOU EARN ON CLOUD! Top Loved 9/13-18/15! Curated 9/12-14/15! -Updates- 1.9.5: You can now spawn aliens and sanic slimes on sandbox. 1.9.4: Added sanic mode :3 1.9.3: Added the map "Mexico" and added the Bandit tower! Also fixed the arrow on normal mode glitch once and for all... 1.9.2: Added Double Trouble mode! 1.9.1: Bug fixes on the alien tower, and edited intro. 1.9: New mode, Invasion! New alien tower as well. Loading is now literaly 10x faster! Also improved "bounce" effect of the fish tank. 1.8.3: fixed an annoying bug that prevented you from viewing the second screen of towers on Expansion. 1.8.2: shuffled the maps' difficulties around to more accurate difficulties. Area 51 was a "normal" map, but it is now an "Xtreme" map! 1.8.1: Added some more music but removed some too. I tried to put in better music :) 1.8: Added a new map: Area 51! Also fixed a bug that replaced the spikes button with the arrow button. 1.7.3: removed cheat codes to get free medals. Sorry, but they caused glitches in the system. You can now use a cheat code "God" to lose $4750 but get a god tower. He's WIP, so he is not able to be bought yet. Warning: he is huge. 1.7.2.5: fixed a medal glitch 1.7.2: added a new map: "Over And Under". Also prevented some medal glitches... 1.7.1: added the "fish tank" tower. 1.7: added expansion mode, which gives you access to new towers, new waves, and new slimes! beat round 25 to get the saphire medal. 1.6.3: there are 3 new slimes you can spawn in the sandbox! 1.6.2: The new towers will now only be available in the upcoming new gamemode. 1.6.1: added another Xtreme map: "Last Hope" 1.6: added mayhem mode! enjoy one long wave to earn the ruby medal and the Vackler tower. 1.5.2: added the "vackler" tower. It's obviously a reference to the bloonchipper in BTD5. 1.5.1: fixed a couple of bugs, but mainly what I did was I added a new tower! You can unlock the new "boomerang tower" if you have at least 1 diamond medal, or 2 bronze medals. There are also now cheat codes for getting free medals. 1.5: there is now an Xtreme difficulty, which awards you with diamond medals! However, slimes will move faster than ever before and are more invulnerable to attacks. They will have even more health, as they award less cash on death. 1.4: new cloud data keeps track of the medals you earn! MASSIVE credit goes to @relrel for his cloud data list. Sadly, It doesnt keep track of how many medals of one type you earn if you have 9 of them. Also, It doesnt keep track of which maps you've done, either. expect some improvements in the cloud data section of the game! 1.3: introducing Classic Mode, a quicker-paced game except you can only use towers from previous STDs! Wave 15 has a gigantic slime, you start with $5000, you get more cash at the end of a round, waves are shorter, and you have just one life! 1.2: added 4 NEW TOWERS! Each of these new towers are actaully based off of older towers in previous STDs. 1.1: added sandbox mode! 1.0: release. -Credits- MUSIC: credit to the people who made "Cash Cash Overtime", "The Final Countdown", Megaman, ASDF, "Demons", "Summer", Doctor Who, "Dragon Pirates", Pacific Rim, Radioactive, Star Wars, Immortals, And the rest. Sound Effects: credit to whomever made most of them, but most sounds are mixtures and edited versions of other sounds. Art: all by me. Ideas/inspiration: AIA tower defense, BTD5, Boxhead Tower Defense Other: none.

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