Try on TurboWarp:
https://turbowarp.org/projects/746463454/
If the game is laggy, refresh the page.
This is an early demo of an 8-bit Smash Bros. game that I've been working on for scratch. Currently you can only play as Megaman, Kirby, Mario, or Sonic. Each Character has 4 moves.
********* How To Play *********
Press 'Space' to start.
Use the number keys to select a stage.
Player 1:
Run: ← & →
Jump: ↑
Dodge: C
Go through semi-solid platforms/fast fall: ↓
Special Attacks: X
Normal Attacks: Z
Player 2:
Run: 1 & 3
Jump: 5
Dodge: D
Go through semi-solid platforms/fast fall: 2
Special Attacks: S
Normal Attacks: A
########
#Notes###########
8/12/22:
Today I have added Kirby to the game, as well as the stages 'Mario Classic' and 'Final Destination'. I have also added new UI elements, and made attack damage and percentage separate. I have also added a CPU player.
8/14/22:
Today I made bug fixes involving CPU hitbox interactions, and I also made the CPU capable of fast-falling and going through semi-solid platforms.
In addition I have added a Platform Fighter mechanic known as 'Hit-Pause', which means that the game pauses slightly after impacts.
That reminds me: I added a new effect for attack impacts; I hope you like it!
There is also a new victory screen.
8/15/22
Finally I have solved the game's lag problem! Now the game will try to catch up if it lags behind.
8/17/22
Sonic is now complete.
8/19/22
Big update today! Classic mode (minus Master Hand), Training mode, a volume slider, and shields have all been added.
8/29/22
Sorry it's been so long since an update! Today I added Mr. Game & Watch, as well as making a few bug fixes.
9/10/22
Today I have added ledge grabs and explosion effects, as well as slowing down kirby's fireball.
10/12/22
Added Bowser!!!
10/16/22
MASSIVELY overhauled the engine, as well as adding in Marth.
10/26/22
Added Donkey Kong.
11/6/22
Fixed DK CPU and added Link to the game.
12/10/22
Added Steve
3/6/23
Added Lucario.
########
#Credits##########
This game was inspired by a 2010 project by Olivora, and I have used that game's intro. The music and SFX in the game were borrowed from several other projects, and I while I have adapted Mario's original NES sprites for my game, Megaman's are completely owned by Capcom. Wily Castle is made from Megaman II assets. Smash Bros is owned by Nintendo. Other assets belong to their respective creators