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Instructions

For the best experience, play this game using the Turbowarp Link: https://turbowarp.org/673799433 Greetings Architect! Your Goal is to make a thriving city by building structures like businesses and power plants to research new technologies and expand. But be careful, buildings may increase your emissions which will cause the water level to rise and disasters to ravage your city if they are not offset by parks, carbon capture and emission reduction. More Detailed Instructions: - The top tab is where all of the buildings can be found - You can navigate between structure categories with the arrow buttons - Select the structures that aren't dark with the cursor and place them on the tile grid - Buildings require adjacent roadways to be placed, but other structures can be placed on any clear tile - To unlock the unavailable buildings and additional upgrades, purchase them from the laboratory tab - Beneath the main buttons, you can view your money, research points, resources, population, available power, water supply, and emissions - Starting off with business buildings (for money) will make it easier to place more buildings like think-tanks (for research points) and apartments (for population) - You should have 1 apartment level for every 3 buildings to have enough population - Construct wells to increase your water supply so that your population will stay high enough if water features are enabled - To save your game, access the save menu after pressing the in-game pause button. Once inside the save menu, press [See Inside] and click the code to highlight the entire code. Copy all the text and paste it somewhere where you can store it on your computer - To load a previous game, go to the load screen in the main menu and press "Load Code" to bring up the text enter screen. Paste your code then press the check mark and "Confirm" button to continue your game. The tech tree won't carry over from your game, but it will give you the research points needed to unlock all of the items you had Trailer: https://www.youtube.com/watch?v=RDuHMEGtFhI

Notes and Credits

Credits: Production Manager: @ConConDev (Connor) Designer: @ConConDev (Connor) Programmer: @ConConDev (Connor) Programmer: Caterina Tile Engine: Caterina Graphic Artist: @ConConDev (Connor) Original Main Menu Prototype: @jam-rob-21 Research: @eva-coc-21 Text Engine: @xamuil2 (Not affiliated with Green Elbow™ Studios Or Doggo™ Studios) (Although I did the majority of the coding, this project would not be possible without Caternia's work on the original tile engine) Music by Evan King (aka, Context Sensitive): Context Sensitive - Rest Context Sensitive - Outro Context Sensitive - Intro Context Sensitive - Town Context Sensitive - Groove Context Sensitive - Spatula Context Sensitive - Jingle Context Sensitive - Confetti Context Sensitive - Factory Context Sensitive - Biceps Context Sensitive - Triceps Context Sensitive - Hotline Context Sensitive - Bricks Context Sensitive - Scoop Context Sensitive - Warning Context Sensitive - Caution Context Sensitive - Smudge Context Sensitive - Crispy https://www.context-sensitive.com Hashtags: #Games #Citybuilder #Construction #Building #City #Strategy #Sustainability #UN #pixel #All Sources: https://www.un.org/sustainabledevelopment/cities/ https://www.unep.org/regions/asia-and-pacific/regional-initiatives/supporting-resource-efficiency/sustainable-cities https://www.energy.gov/science/doe-explainsdeuterium-tritium-fusion-reactor-fuel Special Keys: - [F] to activate creative mode - [P] to deactivate creative mode - [M] gives you a lot of money - [R + N] gives you a lot of research points - [S] Changes the music track - [Space] Cycle through tiles (finicky/buggy)

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