This game has too many bugs and glitches in it and I do not feel like spending 5 hours on one glitch just to realise I created another just by fixing that one. This game will not get an act 2 and I will not update this game again any time soon if at all. This game also gives a bad impression on the actual sonic frontiers since many of the bugs are game-breaking.
This isn't a requirement but this game runs at it's highest quality here :
https://turbowarp.org/622024374?offscreen&clones=Infinity&interpolate
Instructions are in game. Following is an update log:
V1.0 *12/28/2021 :
- Released
- Fixed many bugs with the normal sonic engine such as death animation not showing and when the level gets too big the quality lowers.
- Spindash now has an improved animation
- Homing attack added
- Sonic gains momentum faster
- Crouch animation is smoother
- Boosters added around the level
- Fall animation has 2 frames now
- Sonic has a blur effect
- Spindash gains high momentum so it's actually still useful
V1.1 *12/29/2021 :
- Thumbnail now shows current version
- Sonic's blur effect is slightly more polished
- Changed the theme
V1.2 *12/29/2021 :
- Camera now can keep up better with sonic
- Sonic gains even more momentum but slightly slower
- Spindash buffed
- End sign hasn't been added yet but the end of the act has been added
V1.3 *12/29/2021 :
- Sonic's speed is more controllable
- Sonic has a third running animation
- Ring count added
- Rings added
- Music changed
- Sonic exits the homing attack when falling
- Sonic now has a transition between the first and second run animations
- Smoother transitions between switching walk cycles
- Sonic now has a waiting animation
V1.3.5 (Surprise, surprise it was on 12/29/2021) :
- Sonic's run animations are more polished and look more realistic
- Timer was added (10 minutes doesn't kill you)
- Slightly more level to act 1 was added
- Versions can now have double-digit points (1.35)
1.4 *12/30/2021 :
- Made unnatural looking parts of the zone look artificial (man-made)
- Added more level to act 1
- Added a boulder that chases you, instakill on contact (not because i'm lazy but if you simply lost rings what's the point)
- Fixed a bug with the death animation not playing properly
- Moved the timer to it's proper position (score not yet added)
- Added background movement
- Music not yet changed because I suck at making music that matches with the atmosphere
V1.4.1 *12/30/2021 :
- Sonic now has an animation for entering the fall animation
- A couple bug fixes
- Slightly edited the third run animation
- Spindash and homing effects now glow slightly
- Spindash animation edited
- Perimeter Forest's theme changed again
- Boost and boost meter added
V1.4.2 12/31/2021 :
- Act 1 now ends (a transition cutscene to act 2)
- Boost now is closer to the trailer boost
- slightly more rings added
- Thumbnail changed
- More sound effects added
- Sonic now has a "lose rings" animation, although he still can't lose rings yet
- Act 2 not yet added but it is planned to be a chase scene
- Bug fixes to meter and edits to how long boost lasts
- Sonic's boost now fades in and out when entering or exiting a boost
V1.4.3 *12/31/2021 :
- Sonic has brand new sprites
- Thumbnail slightly edited
- A couple bug fixes
- Grass exists now
- Score added
- Motorbugs added, homing attack doesn't work on it yet because I can't get it to work. The majority of the update was just me trying to get the homing attack to fricking work but it just refuses to no matter what I do.
- You can now lose rings, however, you cannot get them back yet.