Wave Multi-Emulator combines multiple emulators together in one project! Turbowarp is recommended for best results:
https://turbowarp.org/611781402
CONTROLS:
You can control the menu with the arrow keys to scroll and space/enter to select, o touch the onscreen arrows to scroll and click the icons to select, or even tilt a BBC micro:bit left and right to scroll and press A to select.
(DualGB) Game Boy: Still a WIP. Only 1 mapper/32KB roms supported for now. dpad = arrow keys, A = A key, B = S key, select = space, start = Enter.
(WAVE-8) Chip 8: Supports base CHIP-8, as well as SuperChip 1.1, hires CHIP-8, XO-CHIP 1.1, and HyperWaveCHIP-64.
CHIP 8 Controls: Press space to pause and set CPF (Cycles Per Frame). Press Enter to reset the emulator. Use the keys 1,2,3,4,q,w,e,r,a,s,d,f,z,x,c,v for the keypad, or use the on-screen keypad. The arrow keys will also work in place of WASD. Press M to toggle audio. Press N to toggle Display.
Game Boy Advance: Expect little to nothing to work, especially not any retail games.
Nintendo DS: simple homebrew like TinyFB runs, main issue is actually memory constraints. Doesn’t play any retail games (yet[?])
(Cool NES 2.2): Nintendo Entertainment System: Compatibility is the same as Cool NES 2.2.
Type "Credits" in UHWEI for the credits.
THIS VERSION IS OUTDATED, GO HERE FOR V0.8:
https://scratch.mit.edu/projects/671672957/
Go here to convert ROMs:
http://tomeko.net/online_tools/file_to_hex.php
Wave Multi-Emu Scratch forum topic:
https://scratch.mit.edu/discuss/topic/514695/
Wave Emulator Collaboration studio:
https://scratch.mit.edu/studios/27152609/
Changelog:
V0.7.9: Fixed a variety of audio issues with Chip-8 that caused audio to not play in any CHIP-8/SCHIP games, and also added debug info to the pause menu.
V0.7.8: Add very early Mega-Chip support.
V0.7.7: Fix hi-res CHIP8 games taking forever to load.
V0.7.6: Add Boot-128 support, Fix bitshifts not setting VF correctly in CHIP-8
V0.7.5: Update DualGB to Early GBC build.
V0.7.4: Major GUI overhaul, add BBC micro:bit integration. CHIP8: Change 00F0 to 00E1. Goddess A: Minor updates to CPU structure. GBA: ROM importer fixed.
V0.7.3: GUI update by
@Executec
V0.7.2: bugfixes
V0.7.1: CHIP-8 FFT speedup, Bugfix on edge case with DXYN VF collision, fix 8XYD/8XYF
V0.7: Added Cool NES Emulator by
@GenericHeroGuy, added 1s1s Bytepusher by
@52525rr, added 2 new options for themes, fixed WAVE-8 crashing in vanilla scratch occasionally, fixed theme switch crash, added sounds when clicking the on screen arrows in the menu, removed N64 icon, added GUI to rom importer, fixed GBA rom importing.
0.6.20: bugfixes, add 00F2, F100, F200, F300, 8XYF
0.6.19: (CHIP8) Fix palette swaps
0.6.18: (CHIP8) Add screen invert instruction
0.6.17: Fix SuperNeatBoy falling thru the floor.
0.6.16: Added OR mode drawing.
0.6.15: CHIP8 Scroll left issue fixed.
0.6.14: Create new instruction for WAVE-8, FN03
0.6.13: Update HyperWaveCHIP-64
0.6.12: Implement HyperWaveCHIP-64 extension.
0.6.11: Add some HYPERCHIP-64 opcodes
0.6.10: Added Screen and Audio toggles to CHIP-8.
0.6.9: Add audio support to CHIP8, fix scrolling bug.
0.6.8: CHIP8: Add visible PC Counter
0.6.7: Fixed Long I skips, made quirk changes stay enabled/disabled until page reload
0.6.6: Improved CHIP-8 Audio
0.6.5: scroll instruction updates
0.6.4: Two new one-pass drawing methods for CHIP-8: One by
@Kouzeru (Sharp mode), and one based off the original (Legacy mode)
0.6.3: Bugfixes.
0.6.2: "Import State" button relocated. GB: The game title is now shown at bottom of the screen.
0.6.1: GB: bugfixes. CHIP8: Keypad clones are now cleared upon emulator reset.
0.6: GB:
@52525rr's As-of-yet-unnamed Gameboy emulator has been added!
CHIP-8: Mobile support for the CHIP-8 Emu has been added,CHIP-8 games now render correctly, Brand-New WAVE logo rom by
@AArt1256 added as the default rom, screen position moved to top.
Changelog from pre-v0.6 removed due to length. Check earlier versions to see older changelog~
#Chip-8 #Gameboy #GBA #DS #Superchip #XO-CHIP #NES #emulation