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Instructions

If the project keeps crashing upon trying to load it: 1. Reload the tab. 2. Go to a different tab and stay there for at least 20-30 seconds or so. (Try constantly switching tabs every few seconds if that doesn't work.) 3. Go back to the tab with this project on and it should work eventually. --- IF YOU WANT TO ADD MORE STUFF WITHOUT THE CLONE LIMIT, USE THIS LINK: https://turbowarp.org/559939131?clones=infinity (Be warned this could make you seriously lag depending on your computer) If the project slows down, just spam the green flag in rapid succession --- A more accurate title would be "Super Mario World but it's actually Super Mario Maker" lel --- INSTRUCTIONS: -Editor- (Keys 1 - 9) - alternate between different tiles (1) - Terrain (2) - Decor (3) - Miscellaneous (4) - Semi-solids (5) - Slopes (6) - Spawn (9) - Enemies/Items Z - quick search for most of the tiles available! Use left and right arrow keys to select and then press space. C - switch themes B - change horizontal/vertical speed V - set time limit anywhere from 10 to 500 seconds X - add/delete water/lava (depending on the theme) L - choose a new level R - reset level in editor -Playing- Left and right/A and D - move/climb on vines (only if you're already climbing) Up/W - jump/climb on vines/fly cape/slowly levitate with cape Down/S - crouch/slide on slopes/drop items (while letting go of X)/climb on vines Space - spin jump (can only break rotating blocks if you're Super Mario or greater/can shoot fireballs as Fire Mario whilst spin jumping, can also spin jump really high with cape if you're fast enough) Z - run/fireball/spin (can flip rotating blocks) X - carry item (can let go by releasing said button/can also throw upwards by holding X and C and then letting go of X) C - look up

Notes and Credits

Post your levels here! https://scratch.mit.edu/discuss/topic/527538/ -NOTES- After copying your level code, tap the auto variable (or level) twice and then press space. Base coding by @griffpatch, and some editor code by @scratchy-coder. Rest by me. -Improvements and what's new- v1.2: WE HAVE CAPE FEATHERS Also even more enemies and some bug fixes here and there --- More enemies Enemies that are immune to fireballs (e.g. Dry Bones, Buzzy Beetle) Can set starting sign on different positions depending on ground level Water/lava Fixed bug where you could hold more than one thing at a time Vines Slopes (and sliding down said things) On/Off conveyors (also fixed clipping issue) Firebars/Burners New UI New HUD Checkpoints Ability to place items inside (and OUTSIDE) tiles other than ? Blocks (e.g. Note Blocks, Rotating Blocks) Progressive items (e.g. the fire flower with a mushroom icon, if Mario is mini, a mushroom will come out, else, a fire flower will come out) And more! -GLITCHES- Known glitches (X = not fixed, ? = unsure if fixed or not, V = fixed): - Using a fireball on two nonflammable enemies, if timed correctly, can kill both of them (X) - Held koopa shells can sometimes simply fall to the ground after letting go of the hold button (X) - You can still hold more than one item/enemy at the exact frame you get hit (X)

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