If the project keeps crashing upon trying to load it:
1. Reload the tab.
2. Go to a different tab and stay there for at least 20-30 seconds or so. (Try constantly switching tabs every few seconds if that doesn't work.)
3. Go back to the tab with this project on and it should work eventually.
---
IF YOU WANT TO ADD MORE STUFF WITHOUT THE CLONE LIMIT, USE THIS LINK:
https://turbowarp.org/559939131?clones=infinity
(Be warned this could make you seriously lag depending on your computer)
If the project slows down, just spam the green flag in rapid succession
---
A more accurate title would be "Super Mario World but it's actually Super Mario Maker" lel
---
INSTRUCTIONS:
-Editor-
(Keys 1 - 9) - alternate between different tiles
(1) - Terrain
(2) - Decor
(3) - Miscellaneous
(4) - Semi-solids
(5) - Slopes
(6) - Spawn
(9) - Enemies/Items
Z - quick search for most of the tiles available! Use left and right arrow keys to select and then press space.
C - switch themes
B - change horizontal/vertical speed
V - set time limit anywhere from 10 to 500 seconds
X - add/delete water/lava (depending on the theme)
L - choose a new level
R - reset level in editor
-Playing-
Left and right/A and D - move/climb on vines (only if you're already climbing)
Up/W - jump/climb on vines/fly cape/slowly levitate with cape
Down/S - crouch/slide on slopes/drop items (while letting go of X)/climb on vines
Space - spin jump (can only break rotating blocks if you're Super Mario or greater/can shoot fireballs as Fire Mario whilst spin jumping, can also spin jump really high with cape if you're fast enough)
Z - run/fireball/spin (can flip rotating blocks)
X - carry item (can let go by releasing said button/can also throw upwards by holding X and C and then letting go of X)
C - look up
Post your levels here!
https://scratch.mit.edu/discuss/topic/527538/
-NOTES-
After copying your level code, tap the auto variable (or level) twice and then press space.
Base coding by
@griffpatch, and some editor code by
@scratchy-coder. Rest by me.
-Improvements and what's new-
v1.2: WE HAVE CAPE FEATHERS
Also even more enemies and some bug fixes here and there
---
More enemies
Enemies that are immune to fireballs (e.g. Dry Bones, Buzzy Beetle)
Can set starting sign on different positions depending on ground level
Water/lava
Fixed bug where you could hold more than one thing at a time
Vines
Slopes (and sliding down said things)
On/Off conveyors (also fixed clipping issue)
Firebars/Burners
New UI
New HUD
Checkpoints
Ability to place items inside (and OUTSIDE) tiles other than ? Blocks (e.g. Note Blocks, Rotating Blocks)
Progressive items (e.g. the fire flower with a mushroom icon, if Mario is mini, a mushroom will come out, else, a fire flower will come out)
And more!
-GLITCHES-
Known glitches (X = not fixed, ? = unsure if fixed or not, V = fixed):
- Using a fireball on two nonflammable enemies, if timed correctly, can kill both of them (X)
- Held koopa shells can sometimes simply fall to the ground after letting go of the hold button (X)
- You can still hold more than one item/enemy at the exact frame you get hit (X)