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Instructions

F to break blocks S to sprint Down key to sneak (yes it actually works, you won't fall off blocks) Arrow keys to move Facts: Seed 0 or alphanumeric seeds due to how the seed engine works will give you a flat world with caves, along with many trees.

Notes and Credits

This project is quite intensive to run and may not run on older or less powerful computer, and won't run on phones. Try this on those - it may actually run https://turbowarp.org/517137026 Credit to C418 for the music. A similar engine to engine 10, but uses stamping in order to render the game. It basically keeps on generating the viewer sprite in one tick. This means I can increase the entity limit from like 20 to 40, with some major readjustments of' the entity engine. Credits: @Java-Programmer - 2D and 1D perlin noise engines. @griffpatch - one custom block for detecting block positions from the world list. Enables offscreen entity movement and better player physics. I know how to intergrate this into any script. Indev Changelog - https://scratch.mit.edu/projects/534768752/

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