- Green flag to start rendering, spacebar to stop rendering.
- Previous testing versions and final render are in the costume editor for the "renderer" sprite
- USE TURBOWARP if you are a sane human:
https://turbowarp.github.io/#406946591This project path-traces the inside of a cube with 8 indirect diffuse bounces, with a sky and a sun. The image is progressively refining, meaning it computes the image sample-by-sample. This has the benifit of previewing what the final result will be, and being able to stop rendering based on time constraint rather than sample constraint. The inside of an area with a small hole in the top is known for being a difficult scene to render without a ton of noise, which is why I chose it for this rendering engine. While it is not the fastest, it is still a lot faster and less noisy compared to the previous global illumination rendering engine.